The project I am working on includes a brass sphere that is very shiny and reflects it's surrounding almost like a mirror. I created a very nice material for it in blender by turning up the RayMirror. The blenderRender looks perfect. However when I export it to a mesh and import it into Ogre i lose all of my reflection value and the sphere looks very flat.
I am looking for any suggestions! Thanks!
Exporting reflective materials from Blender to Ogre
- foxmulder900
- Halfling
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- Joined: Fri Mar 03, 2006 9:40 pm
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- Jerky
- Orc Shaman
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It is possible, but you need a shader to do this. Check the forums for nfz's shader viewer for some examples (I cant remember what it is called). I believe you can get an idea from the main Ogre examples as well. I have a copy of nfz's tool; if you cant find it I will host it somewhere for you. I am not sure if nfz has all his hosting/website issues worked out yet.
