How do we make many animations EX: WALK/IDLE etc...?IN 3DS

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
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162_GTJAYKOB
Gnoblar
Posts: 2
Joined: Tue Mar 07, 2006 3:31 pm
Location: Qc Canada

How do we make many animations EX: WALK/IDLE etc...?IN 3DS

Post by 162_GTJAYKOB »

First off i know how to animate a character with bones , i know how to model too, what i lack is, how do we get in 3ds max 8 to make multiple animation sequences for the same mesh
PS:what i want is to export it to *.mesh format , i'm using oFusion for exporting and it works well for now for a single animation export

thanks in advance
162_GTJAYKOB
Gnoblar
Posts: 2
Joined: Tue Mar 07, 2006 3:31 pm
Location: Qc Canada

Post by 162_GTJAYKOB »

[SOLVED] Just used my brain,
you need to start your "next" animation later on the time band
and add it in the oFusion exporter Dialog (setting the start and end time)
of the second or X animation
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