hellow,
earlier I made a character that jumps, when the user gives an input signal.
i made the character and biped animation in 3d max 5.1, and used ofusion to export it.
this worked fine.
now i wanted to add an "idle" animation to my character.
in the same max-file, I animated this "idle"-animation in the the same timeline as my jumping, right after the jumping has ended.
the jumping goes from frame 0-25
the idle goes from 25-65
again I exported it with ofusion, and in the export dialog I specified the second animation, and made it looping.
when i try it out in ogre, the character starts with a jump (it always starts with a jump) but then my application hangs (where it should normally play the idle animation). I thought there might be a problem in my code, but when I test it with the robot.mesh (which also has a walk and an idle animation) it works fine.
could i have forgotten something or done something wrong in the exporting? its's strange that my jumping animation works.
note: my screen freezes, i cant look or move around anymore, but i can just exit my program the normal way by means of the escape button.
weird crash because of multiple animations
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jelle
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