I am exporting an object out of XSI and experience some strange results.
If the model has only one uv coord set, everything is fine.
But with two, the result is weird, altough the second uv is not used in the shader (it just is in xsi, and therefore in the vertex data, I assume)
I guess it has something to do with the tangents..?!

1 UV coordinate set

2 UV coordinate sets
Another question, switching on and off tangent export in the XSI Exporter has no effect on the result. Is it possible, that they have tangents anyway?
Thanks again
