[solved] 3D Studio Max Mesh & Animation Exporte
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Devil
- Gnoblar
- Posts: 3
- Joined: Fri Mar 17, 2006 1:14 pm
[solved] 3D Studio Max Mesh & Animation Exporte
Help me please which in 3D Studio Max Mesh & Animation Exporter , after what reason derives is inconsistent with the original movement (certain hardwoods to be able to appear movement to distort) this is? Saves a life ~~! ! ! 
Last edited by Devil on Mon Mar 20, 2006 9:56 am, edited 3 times in total.
- jacmoe
- OGRE Retired Moderator

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This is a very cryptic question.. 
More details:
What exporter are you using?
What are you doing - and what do you want to do?
More details:
What exporter are you using?
What are you doing - and what do you want to do?
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- Corben
- Halfling
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- Location: Italy
The question is very hard to understand... 
If I got it right you are asking why in 3dStudio you see an animation and in Ogre you see it different right?
If this was the question probably you have more than 4 bones influencing a single vertex, so Ogre uses only 4 of them per vertex. Try reducing the bones per vertex.
Hope this helps.
If I got it right you are asking why in 3dStudio you see an animation and in Ogre you see it different right?
If this was the question probably you have more than 4 bones influencing a single vertex, so Ogre uses only 4 of them per vertex. Try reducing the bones per vertex.
Hope this helps.
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Devil
- Gnoblar
- Posts: 3
- Joined: Fri Mar 17, 2006 1:14 pm
Thanks everybody to give my answer
Thanks everybody to give my answer, my question is truly very cryptic.Just like Corben said, I can defer to the method which you provides to attempt. 
And as we wind on down the road,Our shadows taller than our soul.
- jacmoe
- OGRE Retired Moderator

- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
- Contact:
Read the Rules. 
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.