Hi,
I'm very happy with this new Dagon version of Ogre... however, I'm having a problem with pose animations...
I'm needing to export pose animations with Maya. Actually, what I need is to export a character with multiple facial gestures that can be combined just as pose animations in the facial demo do. As far as I know, that can't be done with morphing, and as far as I know, no Maya exporter works with pose animations at all.
So I'm wondering, what can I do? I know what I can't: I can't use XSI instead of Maya (that's a problem, but I can't in this project). I'm wondering if I can use some special kind of morphing anims to get the same effect, maybe with some loses in the performance (but it's not very important I think, as I won't be having more than 5 moving heads on screen at a time).
Thank you for this Ogre Dagon release, and any comments and advices on this regard will be welcome.
Thanks in advance!
Pose animation and Maya
- sinbad
- OGRE Retired Team Member

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You can define & use poses in your code if you want. But then you might as well enhance the Maya exporter yourself to support them. Or beg bisco to do it 
There's no point thinking of using some other morph technique - that wouldn't make any sense. OGRE supports all the features you need, your only problem is getting data for it from A to B. That would remain even if you (for some reason) wrote some other morphing routine.
There's no point thinking of using some other morph technique - that wouldn't make any sense. OGRE supports all the features you need, your only problem is getting data for it from A to B. That would remain even if you (for some reason) wrote some other morphing routine.
- hmoraldo
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