question about ogreExporter for 3dmax? (about the .xml file)
Posted: Wed Mar 29, 2006 4:37 am
Hi!
Recently I work hard on avatar. I want to the my game characters change there coat when they want.
So I export the body separately, for example, legs, arms, head and so on. These parts all connect with the same skeleton. But the exporter isn't convenience for what I do. When I export the "legs" mesh for example, I will get a .xml which contain this sentence "<skeletonlink name = "legs.skeleton"/>". The skeletonlink "legs.skeleton" is not I want to link to. So is there anyway to change this value. I don't want to change it in the .xml file, I want to make it use the export. Or somebody can add the function in the exporter, I think it helpful.
Sorry for my poor english. Any comments will be welcome.
Recently I work hard on avatar. I want to the my game characters change there coat when they want.
So I export the body separately, for example, legs, arms, head and so on. These parts all connect with the same skeleton. But the exporter isn't convenience for what I do. When I export the "legs" mesh for example, I will get a .xml which contain this sentence "<skeletonlink name = "legs.skeleton"/>". The skeletonlink "legs.skeleton" is not I want to link to. So is there anyway to change this value. I don't want to change it in the .xml file, I want to make it use the export. Or somebody can add the function in the exporter, I think it helpful.
Sorry for my poor english. Any comments will be welcome.