How can I see it working?

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Janete
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How can I see it working?

Post by Janete »

Hi everyone!

I'm trying to test the suzanne's vertex animation.
I've exported with the script "preview-latest" and I've obtained my Suzanne.mesh.xml.

After, I've exported this to a mesh file with the OgreXMLConverter.

My questions are:

1 - When I used the script "preview-latest" I got lots of messages saying:
"Warning: Error in normalize! Face of mesh "Suzanne" too small."
Is this normal? What soud I do?


2 - When I exported the suzanne.mesh.xml to suzanne.mesh I had this message:
Unregisting RessourceManager for type Skeleton
Unregisting RessourceManager for type Material
Unregisting RessourceManager for type Mesh
3 - The last but very important, how can I try the suzanne's mesh and animation in Ogre?

Tnx :)

Janete
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BlasterN
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Location: Spain
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Post by BlasterN »

1. no idea
2, It's normal.
3. you have to do a demo like Dagon sample but maybe you can use it because use id (uint) for each 'facial animation key'. Try to change the loaded mesh name.
Works:
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info
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haffax
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Post by haffax »

Janete, don't double post.
team-pantheon programmer
creators of Rastullahs Lockenpracht
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