I've got this problem, I have this a character 'robot', and when he dies he falls appart.. I've tried to solve it like this.
the animation works fine, but my texture has dissapeared.
some additional info:
I've seperated my robot into pieces like... torso, left arm, left glove, right arm... and so forth.
then I have created one bone for each object. And those bones are driven by a dynamic object to get some nice animations.
I have one shader'with texture' assigned to all objects.
I have tried to assign one shader per object but that doesn't work.
I hope that you understand me
