Jean-Baptiste Griffo
crashy(at)antharia.org
Proposal : Instancing, Crowd Rendering.
The main topic of the project is to have good performance even if the scene shows a huge number of objects.
Addition to Ogre would be :
- Instancing of static renderables using shaders.
- Instancing of animated renderables using shaders.
- Instanced renderable control interface application side.
- "Showcase(s) demo(s)", with comparative techniques(as the shadow demos).
- Guidelines to batching in ogre application developpement using your GeometryBatcher.
About myself(Sinbad said "Sell yourself", so I sel myself

-I use ogre for 3 years(I began with 0.11 If I remember well), so I'm not the last of the noobs

-A little professional game developpement experience, doing at the moment a racing simulation prototype using OGRE&ODE(yes, OGRE!!) for a pro game studio.