Page 1 of 1

Maya exporter : center of rotation Pb

Posted: Thu May 11, 2006 10:08 am
by jillemash
Hi,

I exported a 3D model of a humanoid with Maya. But when I tried to move a leg or a finger with the roll/yaw/pitch functions to test them, it gives something weird, it takes the limbs far away from the body, as if the center of rotation where misplaced... Is there some parameter in the plugin I have to change, or is this a bug? Is there something I can do? I saw the same pb in another post, but the person tried to fix it by editing the xml file and by changing the coordinates manually... I'd like a less tedious solution, please ^_^

Thanks

Posted: Thu May 11, 2006 10:15 am
by jillemash
I would like to add a request : if anyone can provide me with an humanoid model with hands (a complete set of joints, for all fingers, I mean) that works, (i.e. unlike mine ;-) ), it would be really great, 'cause I'm wasting a lot of time with this, and I have a work to do about hand animation that is complicated enough...
Thanks a lot!

Posted: Thu May 18, 2006 4:47 pm
by jillemash
hi!

Ok, I've been provided with a working mesh ^_^

That ends the topic, bye!