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blender wxport script angles
Posted: Thu May 11, 2006 8:48 pm
by danharibo
to use the blender export script to get proper orientadted models set the x rotate to 90

just for other people to know without going into blender and exporting it about five times
Posted: Thu May 11, 2006 11:04 pm
by Jerky
Not true in every case. It depends on your pipeline. Please tell use what your pipeline is.
Posted: Fri May 12, 2006 4:17 pm
by danharibo
well i am trying to make a thechdemo for free-civ to show a tank raycastingto ensure stays at same height and orientaion to the ground.