I would like to thank the whole Ogre team for this great library which has enabled us to make the line for the laval-virtual virtual reality show and have a great success.
Here you can find some info about our project :
And I would like to point out that even though this Ogre3D's main pupose is to handle large scenes as best as possible, it can be successfully used for high speed real time mesh calculations thanks to its very well thunk implementation.
Thanks,
Xavier Maurice
Last edited by ddevnull on Mon May 15, 2006 2:43 pm, edited 1 time in total.
Wow! Cool and original project. I played a little drums myself, and I can imagine it's a bit difficult to play without the physical feedback of the drum skin.
Edit: Btw, please add a screenshot/picture as this is the showcase forum.
Last edited by DWORD on Sun May 14, 2006 8:16 pm, edited 1 time in total.
DWORD wrote:Wow! Cool and original project. I played a little drums myself, and I can imagine it's a bit difficult to play without the physical feedback of the drum skin.
Edit: Btw, please add a screenshot/picture as this is the showcase forum.
Yes that's its main drawback, screenshot will come very soon
Kencho wrote:Very cool! Is that video/image-based motion capture? Good job guys!
Yes with two cheap webcams (640*480 30 fps) : the ping pong ball centers are tracked in 2d with a BLOB algorithm while the stereovision allows to retrieve the depth of the balls thanks to a triangulation algorithm.
Kencho wrote:Very cool! Is that video/image-based motion capture? Good job guys!
Yes with two cheap webcams (640*480 30 fps) : the ping pong ball centers are tracked in 2d with a BLOB algorithm while the stereovision allows to retrieve the depth of the balls thanks to a triangulation algorithm.