I get an error while exporting from 3dsmax7 with OgreExporter, the error says :
Compile Error : end of script not expected
But what does it mean ?
Error while exporting with OgreExporter for 3DSMax
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Shaoz
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- BlasterN
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Works:
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info
- jacmoe
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Frankly, it isn't obsolete - far from it.
Xavier is doing a binary exporter, and the script based exporter is OK.
Then you have the Octopus max exporter from the YAKE guys.
Since the OGRE Team finally got a free copy of MAX (wee-hee
), we can expect it to be more officially supported. 
I am not speaking ill about oFusion - amazing it is!
But sometimes all you need is an exporter.
Xavier is doing a binary exporter, and the script based exporter is OK.
Then you have the Octopus max exporter from the YAKE guys.
Since the OGRE Team finally got a free copy of MAX (wee-hee
I am not speaking ill about oFusion - amazing it is!
But sometimes all you need is an exporter.
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- xavier
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Re: Error while exporting with OgreExporter for 3DSMax
You need to provide more context -- when do you get this, what are you trying to export, etc.Shaoz wrote:I get an error while exporting from 3dsmax7 with OgreExporter, the error says :
Compile Error : end of script not expected
But what does it mean ?
You can try the work-in-progress plugin-based exporter Jacmoe mentions:
http://www.clashofsteel.net/xavier/OgreExporter.dle
It gives an ".XML" option in the Export and Export Selected options on the File menu.
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Shaoz
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I'm trying to export a character with 6 animations . . . I select it and configure the exporter to export the anim, then I clic the export button and it says me the error I gave you in my previous message.
Saying the exporter is obsolete is wrong . . . I use it for many other characters and 3d object . . . and that is perfect . . . only one give me this error.
Saying the exporter is obsolete is wrong . . . I use it for many other characters and 3d object . . . and that is perfect . . . only one give me this error.
- xavier
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