Ogre Shaders, fancy stuff...

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
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Foxer
Gnoblar
Posts: 16
Joined: Tue Nov 08, 2005 7:31 pm

Ogre Shaders, fancy stuff...

Post by Foxer »

Hello everyone, I'm still kind of new to ogre, espcially to the shaders script, for which I just cant find a specular map line.

Could anyone post a script, or a link to a tutorial (if I really didnt look through all of them) on how to make your mesh have specular mapping.

Objects would look alot better, although, I have no idea how to make a specular map work...

Thanks in advance,
- Foxer
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BlasterN
Gnome
Posts: 378
Joined: Thu Mar 24, 2005 1:07 am
Location: Spain
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Post by BlasterN »

You can store the information in the UV Map. And use this information in the shader.
Works:
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info
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