sinbad wrote:...
Way ahead of you - you're already on there, I did it yesterday
I still can't get over how well polished the whole thing is, you should be really proud of this. My wife enjoyed having a go too, the control system works brilliantly.
Ah, thank you, I see you found out that we did not remove the print screen button.
As for the control system: about 50% of the users loves it, while other users hate it. Some think the mouse movement is too large, others get motion sickness because of the camera. Funny how it works for different people. We playtested it and we even saw some people making very small movements very quick, making the game look like 5fps while it runned on 60fps.
nfz wrote:Don't forget the skateboarders and the guys with the jackhammers. The kids at the community centre here are enjoying the game too. We've had to translate a few words in some of the non english messages that popup when landmarks are painted but its a good learning experience for them. We used Google Earth to show them where the real city is on the globe and they were already experts in locating many of the historical buildings after playing the game most of the afternoon.
Ah, yes, the names of the buildings, they are in Dutch, as they are Dutch names. How did you manage to translate these without being Dutch?
Fun to see kids like it. We did not start out making a kids game, but because we targeted non-gamers and had to make it non-confrontational, the result is that kids like it most. The my sister's children (2 and 4 years old) are totally hooked.
SuprChikn wrote:...
I did manage to get the blob guy stuck a few times, but much moving of the mouse and hitting jump got me unstuck eventually. Also, one of the textures is backwards on the Beatrix Theatre. On the south wall the name is backwards, both before and after painting it green.
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There really are still a lot of details left that are not so polished. The backwards texture is one of them (it is used twice in the unwrap in mirrored form, so the only solution without doing the whole texture again is by removing that name), the cars that are half inside buildings and that partially drive through each other on low frame-rates are another. It really bugs me we were not able to fix all these small things. However, looking at it now, I think it would take us at least another month to get rid of all the small bugs. As our supervisor said correctly: the last 20% of the work takes 50% of the time.
Especially the Blob getting stuck is a pain, because it is a physics thing. We tried shrinking the Blob a bit when it had collisions on two opposing sides, but this resulted in moving through walls in a lot of cases.

Using proxies instead of meshes for collision detection on the buildings might have done a lot, but that would be an incredible work to do for the entire city. I really do not see a solution that would totally solve the getting-stuck problem.