hello, I'm working on a project and I was wondering if normal mapping can be used on skinned (animated) meshes
so far I can't get the shader working properly so i thought this could be the reason for it
so, does OGRE support normal mapping on skinned meshes?
thanks
Normal Mapping on skinned?
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I saw a screenshot of the Robot normalmapped in a nfz shader topic, so that is indeed possible. 
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Well, if you find a link like that: please share it with us!dupleg wrote:i asked for some link to learn shader fast and easily, no one provided!.... i need this really bad
There is no way to learn shader programming fast.
Sure, it is faster than learning C++, but still fairly complex.
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@jacmoe
I saw it, and yes it's possible I have two models nomal maps.
@Vectrex
You missunderstood everything.
Tangent Normal Map. (ogre one)
Work for animated (deformable) & static geometry.
World Normal Map
Only work for Static meshes.
so why use World Nomal Map. Performance, less shader code.
Read this thread: http://forums.cgsociety.org/showthread.php?t=129627
Its curious if I dont remember bad, someone ask this yesterday... here: http://www.ogre3d.org/phpBB2/viewtopic. ... highlight=
I saw it, and yes it's possible I have two models nomal maps.
@Vectrex
You missunderstood everything.
Tangent Normal Map. (ogre one)
Work for animated (deformable) & static geometry.
World Normal Map
Only work for Static meshes.
so why use World Nomal Map. Performance, less shader code.
Read this thread: http://forums.cgsociety.org/showthread.php?t=129627
Its curious if I dont remember bad, someone ask this yesterday... here: http://www.ogre3d.org/phpBB2/viewtopic. ... highlight=
Works:
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info