Blender Scene exports - proper orientation and positioning

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Nakiks
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Blender Scene exports - proper orientation and positioning

Post by Nakiks »

Supposedly you are using the dotscene exporter for Ogre and the XML mesh exporter -

With a few fixes on the Python export script I am exporting .osm at the moment using Blender. After few tries and cofees what I use for proper position and rotation for all objects are few stable numbers in the scripts. Anyone that wishes "enlightment" concerning that matter feel free to contact me. The Y, Z inverse in axies and the rotation of meshes applying over the Scene's rotation are bit tricky to mess with.
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jacmoe
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Post by jacmoe »

Yes, I would definately wish enlightenment! Would you like to share your Blender script with the OGRE public? :)
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Nakiks
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Post by Nakiks »

Of course I would, it might sound bit idiotic but all i need is to tell me where to upload it - I aint got a webpage atm
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jacmoe
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Post by jacmoe »

Well, you could create a wiki page for it. :)
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