Because pictures are worth a thousand words, here is a good screen (what should be seen) and a bad.


As you can see the OpenGL rendering is getting completly trashed. If I don't render anything, I get the black background of the created window which is exactly good behavior. The problem here, is really about rendering.
Note that I am using renderOneFrame();
Here is the initialization code:
Code: Select all
code removed. Irrelevant Here is Ogre.log
Thank you.

