sets of gear and clothing on a model? How, exactly, is this done?
I know that you can simply swap textures on a model for different clothing, like they do in WoW,
but if I want, say, the green shirt to have white sleaves instead of the green ones- do you make a
seem on the arm of the model and swap only the arm texture? Wont that create a pretty akward look?
How do I make the seem NOT look like a seem, but simply a green shirt with white sleaves? Any way
I texture it, I get the feeling it will come out pretty odd-looking...
Also, I have read somewhere that two 512 textures is faster to load that one 1024 texture. Is this
true? And if so, should I then cut up the whole character model in different parts (sounds awfully
bloody...) to have a small texture file for the arm, another small texture file for the leg,
the hands, feet, chest, head etc, instead of making a texture file with all the body parts
on? I know I will most likely have to do it this way with the face, since the models Im working on
will have a few different sets to chose from, and logically, it should be cheaper to swap a small face
texture than the whole body texture. I assume this is the way its done for hair as well.
I appologize if this thread sounds noobish, I am one, and I make no secret of it. I will also
post this on the blender boards, since it may very well be questions that rather concerns
modeling than game engine matters, but I felt it was good to cover both bases. Thanks in advance
for any help you can give me!