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UVsets from Maya, problem in Ogre!

Posted: Wed Jun 21, 2006 2:18 pm
by bert_karlsson
i'm having problem with using multiple uvsets in ogre, you can clearly see the differences in the screenshots

maya viewport
Image

ingame ogre screenshot
Image

here is the setup, i intended to use two uvsets, one for the diffuse texture and one for the lightmap wich is baked from mentalray.
first, the setup worked fine but at some point it completely refused to work and all maps are assigned to the first uvset even though the material file clearly says it's assigned to the second uvset.

i'm using Maya7, the latest versions of both the Maya exporter (Maya 7 Exporter v1.2.1) and the Ogre engine (also 1.2.1).


why this problem?

Posted: Thu Jun 22, 2006 9:30 am
by bert_karlsson
tried to export with an old version of the Maya exporter (probably 1.0.3)
it worked without flaw so this is an issue of the latest version.

whoever is in charge of the Maya exporter should check this out :wink:

Posted: Thu Jun 22, 2006 1:34 pm
by joi
Send your scene to Bisco so he could take a look at!

His profile: http://www.ogre3d.org/phpBB2/profile.ph ... ile&u=2550