
Anyway, before some screen shots. I want to list lib's used, and some rough features currently supported (mostly).
Libs used:
C# .Net 2.0
OgreDotNet
Ogre (1.2)
MagicLibrary (For form docking)
DotNetFireball (Code Editor / Syntax Highlighting)
Currently Supports / Features:






Known Bugs:
Ogre window has poor qaulity (need to use higher settings).
Cannot unload projects, loading more than one project or creating more then one project leads to problems.
Does not check for already loaded files
Syntax highlighting for Ogre Scripts not started/worked on yet
Code editing not yet implemented (Undo/Cut/Copy/etc)
Missing Context menus when right clicking on tree views
Anyway, now for some screenshots:


Also, the small demo: http://www.wreckedgames.com/files/OgreStudio.msi
It is a .Net C# App, and requires .Net 2.0. Various libs that it uses (Magic and DotNetFireball) are only Win32 atm, but the source is available, and a linux/mono port is possible.
A quick rundone of how to try the (limited, I admit) features:
Start it up, go to File->New->Project, select the only type currently available. Name it and set the directory.
This will automatically create a small skeleton project (and use the default media included in the install) plus copy a test.scene file into the new directory. Ok, then go to File->Open->File chose the scenefile that was copied over (this will work via the context menu on the treeview once implemented). GIve it a few secs, then switch to the ogre window, and you can hold the left mouse button and move the mouse around. You can also activate the scene explorer by chosing view->plugin windows->sceneviewer.
Anyway, any feedback/questions/etc are welcome
