I have a problem using render to texture. I need to increase the map size over 2048 but when I try to do it 3dsMax gives me an error: "Error creating Bitmap".
Anyone knows if it's possible to increase this size? I want to texturize a very, very, very, very large building
Try the dotsceneoctree plugin from ogreaddons.
Replace 655350 with FLT_MAX in SceneConverterOctreeObjects.cpp and see if that helps.
Haven't tested yet, but that should remove the big mesh limit (16 bit limit).
Make sure that the example converter utility doesn't cut it up in too small pieces. Try different values for <MaxTriPerNode> and <MaxDepth>.
Well, that's one option. If you don't feel like chopping up your model manually.
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