UVW mapping question.

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blackhound70
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UVW mapping question.

Post by blackhound70 »

I am a total newbie with 3DSMAX. I am trying to follow this tutorial and I block on a small thing.

I don't know how to follow this step :

in the modifier stack, click on "Unwrap UVW" to go to "Select Face" mode. Drag a selection box around your entire object to select all the faces. Now, click on the "Planar Map" button in the Unwrap UVW rollout. This should make your uvw mapping coordinates look a lot simpler (but still not ideal for texturing.)

Is this it ? :

Image

How do I activate this button?

The tutorial in question is this one : http://waylon-art.com/uvw_tutorial/uvwtut_04.html
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BlasterN
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Post by BlasterN »

in the modifier stack, click on "Unwrap UVW" to go to "Select Face" mode. Drag a selection box around your entire object to select all the faces. Now, click on the "Planar Map" button in the Unwrap UVW rollout. This should make your uvw mapping coordinates look a lot simpler (but still not ideal for texturing.)
It's clear. The button is disabled because you dont select any face. When select the face you will enable the button.

btw: Unwarp UWV must be "expandable" menu [+]. In your case dont appear the [+]
Works:
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info
free_FROZ
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Post by free_FROZ »

The faces appear to be selected in the upper viewport(the red ones).
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blackhound70
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Post by blackhound70 »

I found out that the face select mode has to be selected from the unwrap uvw interface (in the bottom panel).

This solved my problem.
Thanks for your help.
:)

Eric
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BlasterN
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Post by BlasterN »

free_FROZ wrote:The faces appear to be selected in the upper viewport(the red ones).
The faces was selected in Edit Mesh not in the Unwrap UVW.

Search in google UVW Cryteck (or Crytek) you will find a full video tutorial about UVW mapping in MAX.
Works:
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info
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