Eclipse Install: ogre.toolchain.zip link broken!

Problems building or running the engine, queries about how to use features etc.
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Leilock1
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Eclipse Install: ogre.toolchain.zip link broken!

Post by Leilock1 »

I just finished downloading and installing all the proper tools to build an Eclipse + Mingw environment, but the file orge.toolchain.zip required to set up OGRE tools in Eclipse is broken.

http://www.ogre3d.org/wiki/index.php/Ec ... gre_Plugin
http://services.liquidblue.com.br/sergi ... lchain.zip

Who can i contact about the broken link? Does anyone have a version of this file they can post?
Leilock
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Post by Leilock »

Well i decided to just continue to use Eclipse without installing the toolkit, and everything worked out okay, i was able to write and compile the first tutorial.

Note to anyone using Eclipse, without the toolkit, just make a Managed Make Project and once it's open go to Project > Properties > C/C++ Build. From here you can pretty much follow the CodeBLocks MingW STLPort setup for your project...

http://www.ogre3d.org/wiki/index.php/Co ... ld_options

Just make sure all the same compiler and linker options are set in your Eclipse project, you'll find the Eclipse options similar and easy to use. The wiki should be updated to show how to set up a project without the custom toolkit, or just get it up there!
nfz
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Post by nfz »

Leilock: the wiki is a community effort so go for it and update it with what you have learned.
shellrie
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The search continues?

Post by shellrie »

So does anybody know where the ogre.toolchain.zip file is? Does anybody have it, or has it been lost forever, never to be seen again. :(

-Chris
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jacmoe
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Re: The search continues?

Post by jacmoe »

shellrie wrote:So does anybody know where the ogre.toolchain.zip file is?
Why do you need it?
Leilock wrote:Well i decided to just continue to use Eclipse without installing the toolkit, and everything worked out okay, i was able to write and compile the first tutorial.

Note to anyone using Eclipse, without the toolkit, just make a Managed Make Project and once it's open go to Project > Properties > C/C++ Build. From here you can pretty much follow the CodeBLocks MingW STLPort setup for your project...
It sounds simple enough. :wink:
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Arlo
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Post by Arlo »

I've updated the Eclipse Documentation here:

http://www.ogre3d.org/wiki/index.php/Ec ... gW_STLPort
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