Maya Exporter question

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
Post Reply
User avatar
hmoraldo
OGRE Expert User
OGRE Expert User
Posts: 517
Joined: Tue Mar 07, 2006 11:22 pm
Location: Buenos Aires, Argentina
x 1
Contact:

Maya Exporter question

Post by hmoraldo »

Hi,

In a meeting a few weeks ago with the artists team of my project we tried the new Maya Exporter (I think it was the version of Ogre 1.2). We wanted to see if the exporting of pose animations was already working, and we were surprised to see that you can only export either pose OR skeletal animations. The question, now being: why is this? We are using poses for facial animation in characters that already have an skeleton, and we'd like to be able to export such meshes directly from Maya (we already have some meshes we exported to such format, using other tools).

Is the current version supporting this? Are you planning to support such exports?

(Btw, thank you for the Maya Exporter, it's great)

Hernán
Post Reply