NeoAxis Engine 2019.3

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Re: NeoAxis Game Engine 0.84 (Depth shadows support,Maya export)

Post by jacmoe »

betauser wrote:Major Update for the NeoAxis Game Engine (0.84)

Today the NeoAxis Group released a major update for their NeoAxis Game Engine.
The set of new features and the numerous improvements make it even easier for developers to produce high-quality applications and games.

The changes in the new version enhance the graphics quality, e.g. improved shadow quality. At the same time the overall performance is increased by over 25% and the loading times are significantly reduced.

The new exporter supports now Autodesk Maya, morph animation and has a ton of new features helping artists working with the NeoAxis Game Engine.

For a full list of changes and improvements please visit:
http://www.neoaxisgroup.com/neoaxis/changelog
The NeoAxis Group encourages everybody to take a look at the FREE Non-commercial SDK at:
http://www.neoaxisgroup.com/neoaxis/downloads.
Visit the forums at:
http://www.neoaxisgroup.com/phpBB2/index.php.

The NeoAxis Game Engine is a complete integrated development environment for creating interactive 3D graphics including 3D virtual worlds, AAA games, and realistic simulations.

Take a look at the projects using the NeoAxis Game Engine:
http://www.neoaxisgroup.com/neoaxis/cli ... tles/games

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Awesome! :D

You are unstoppable - totally. :)

Now you only need to conquer the other platforms .. :wink:
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Re: NeoAxis Game Engine 0.84 (Depth shadows support,Maya exp

Post by betauser »

Thank you :)
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Re: NeoAxis Game Engine 0.85 (3Dc texture format, TTF fonts)

Post by betauser »

We glad to present new version of NeoAxis Engine (0.85).

The NeoAxis Group has releases a new version of it's NeoAxis Game Engine.
The new features are among others support for 3Dc texture format, automatic generation of True Type fonts, better Stencil Shadows and an update for the web player to version 1.2.
Additionally the exporters are enhanced and now support blending skeletal and morph animation.

You can see the full list of new features here:
http://www.neoaxisgroup.com/neoaxis/changelog

For the next release the we plans to release MaxOSX support and implementation of parallel split shadow maps.

PS: You can download modified OGRE sources and use sources for your projects as reference. As example i think 3Dc texture implementation will be interesting.
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Re: NeoAxis Game Engine 0.9 (PSSM shadows, COLLADA mesh supp

Post by betauser »

Hi here!
We glad to present a new major version of NeoAxis Game Engine.

NeoAxis 0.9!

The NeoAxis Game Engine is a complete integrated development environment for creating interactive 3D graphics including 3D virtual worlds, AAA games, and realistic simulations.

Major changes since last release:
- Parallel-Split Shadow Map (PSSM) technology has been added.
- Full support of point light shadows. Shadows are based on cubemaps now.
- Web Player 1.3. Networking support.
- Binaries for 64-bit systems.
- Visual Studio 2010 and .NET 4.0 support.
- Advanced GUI features. See video: http://www.youtube.com/watch?v=ED_UtcgMNQc.
- 3dsMax and Maya 64-bit versions support. 3dsMax 2011 support. Maya 2011 support.
- COLLADA mesh format support.

For a full list of changes and improvements please visit:
http://www.neoaxisgroup.com/neoaxis/changelog
Look NeoAxis 0.9 teaser on youtube:
http://www.youtube.com/watch?v=AT9XIv1OcCk
The NeoAxis Group encourages everybody to take a look at the FREE Non-commercial SDK at:
http://www.neoaxisgroup.com/neoaxis/downloads

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You can show screenshots in fullsize here:
http://www.neoaxisgroup.com/news
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Re: NeoAxis Game Engine 1.0 is finally released!

Post by betauser »

NeoAxis Game Engine 1.0 is finally released!

NeoAxis Group has finally released NeoAxis Engine 1.0. It took over six years for NeoAxis Engine to grow from a project being developed by a single enthusiast into a most innovative 3D development tool with an international team working on it.

Read more...
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Re: NeoAxis Game Engine 1.0 is finally released!

Post by Jabberwocky »

It's been a long road.
Congratulations!
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Re: NeoAxis Game Engine 1.0 is finally released!

Post by betauser »

Jabberwocky wrote:It's been a long road.
Congratulations!
Yeah %)
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Re: NeoAxis Game Engine 1.0 is finally released!

Post by jacmoe »

A little late, but: congratulations! :D

Here's the kickass NeoAxis presentation video:

[youtube]Eg2LGQ_LJ30[/youtube]
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Re: NeoAxis Game Engine 1.1 Released

Post by betauser »

We are glad to inform about new NeoAxis milestone.

NeoAxis Game Engine 1.1 Released
NeoAxis Group is pleased to announce that NeoAxis Engine and it's SDK was updated to version 1.1. NeoAxis Engine is an all-purpose 3D engine for game development, simulation and visualization systems creation. New version introduced significant improvements in rendering as well as new pathfinding system, toolset localization support and some other improvements.
Read more: http://www.neoaxis.com/news/neoaxis_engine_1_1_released

[youtube]-u9B31MzSI8[/youtube]

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Re: NeoAxis Game Engine 1.2 Released

Post by betauser »

NeoAxis Group is pleased to announce that new version of its all-purpose 3D game engine NeoAxis 1.2 was released. New version features numerous enhancements in different areas, including new tools in Map Editor and Resource Editor, extended localization support, ability to directly import new 3D file formats, full support for Intel HD Graphics integrated videocards, new post-processing effects (Depth of Field, God Rays and other), performance optimizations, bug fixes and more.

Read more:
http://www.neoaxis.com/news/neoaxis_engine_1_2_released

[youtube]y7853zBwaEs[/youtube]
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Re: NeoAxis 3D Game Engine 1.3 Released

Post by betauser »

NeoAxis 3D Game Engine 1.3 Released!

NeoAxis Group informs that its all-purpose 3D game engine NeoAxis Engine was updated to the version 1.3. New version received a number of new features along with changed license terms for a Source Edition of the engine.

Full news: http://www.neoaxis.com/news/neoaxis_engine_1_3_released

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Main New Features

Screen Space Ambient Occlusion effects has been added. SSAO is a real-time rendering technique that is widely used for effective approximation of Ambient Occlusion in CG. SSAO in NeoAxis is implemented as a post-processing effect, has many adjustable parameters for fine-tuning and allows to maintain the best balance between performance and image quality.

Heightmap Based Terrain Improvements. Maximum height map resolution is increased from 1024x1024 to 4096x4096 pixels (16 times bigger resolution). This become possible due to significantly reduced memory consumption. Support for terrain Level of Detail (LOD) has been added, resulting in increased terrain rendering performance. Terrain LODs in NeoAxis is based on "Continuous Distance-Dependent Level of Detail for Rendering Heightmaps" (CDLOD) technique implementation.

Lens Flare Manager — new object to simplify the creation of camera lens flares effects.

Platformer Demo with 2D physics — new map has been added to the NeoAxis SDK. New demo map shows the example of platformer-like game with 2D physics.

Pathfinding Demo — new map has been added, demonstrating the pathfinding based on Navigation Mesh technology.

SceneBox — new type of control has been added to the NeoAxis GUI System. SceneBox is a control with the ability to draw 3D scene within. Models, effects and other supported entities can be added to it via the Resource Editor or be managed through the game code. This class is convenient for the output of a simple scenes. For example, a garage scene with a choice of a car in an auto simulator game, or a 3d character avatar at the corner of the screen. For a demonstration go to Game.exe and press "Gui Test 2" button in the Main Menu.

WinFormsMultiViewAppExample.exe — new example application has been added. This is WinForms based application that demonstrates creation of multi view applications.

In addition to ability to import models in many different file formats, like Collada, new version features support for FBX file format import. Ability to import animated models with skeletal animations has been added as well.

Resource Editor now includes Ambient Occlusion calculation tool for single meshes.

Map Editor now has ability to export geometry to FBX or Collada (DAE) file formats.

Full news: http://www.neoaxis.com/news/neoaxis_engine_1_3_released
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Re: NeoAxis 3D Game Engine 1.3 Released

Post by betauser »

NeoAxis Group Ltd is gathering ideas in order to move NeoAxis Game Engine to an open source/freeware scheme.
Read more:
http://www.neoaxis.com/forum/viewtopic.php?f=0&t=7766
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Re: NeoAxis 3D Game Engine 1.3 Released

Post by dany25 »

Can you add lua can be cool too :)
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Re: NeoAxis 3D Engine 2.2 Released

Post by betauser »

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NeoAxis Group Ltd has released a new version of the universal environment for 3D project development NeoAxis 3D Engine 2.2. This new version includes updated character physics, profiling tool in map editor, WPF widget performance improvements, PhysX improvements and bug fixes.

About Technology
NeoAxis 3D Engine is a free integrated development environment that allows for projects of all types and complexity. The environment is intended for use in such areas as the creation of video games, the development of simulators, virtual reality and visualization software. It includes a full set of tools for fast and logical development of modern 3D projects.

Links
Read full news: http://www.neoaxis.com/news/neoaxis_3d_ ... 2_released
Download free version of NeoAxis 3D Engine: http://www.neoaxis.com/neoaxis/downloads
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Re: NeoAxis 3D Engine 2.2 Released

Post by Thyrion »

after 4 month without a life sign, i already thought neoaxis has given up because of the unreal engine news.
but sadly still no changes in opensource license :(

but nice to see its still in development. :D

the showcase forum got a bit rusty
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Re: NeoAxis 3D Engine 3.4 Released

Post by betauser »

NeoAxis Group Ltd has released a new version of the universal environment for 3D project development NeoAxis 3D Engine 3.4. This release does not include the big amount of changes since the main work is focused on version 4. This release features updated tools skins, improved physics, new exporters for the latest Autodesk 3ds Max and Maya, improved Apple OS X support and updated demo maps.

Read more: http://www.neoaxis.com/news/neoaxis_3d_ ... 4_released

Links
Website: http://www.neoaxis.com/
Download SDK: http://www.neoaxis.com/neoaxis/downloads

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Re: NeoAxis 3D Engine 3.4 Released

Post by spookyboo »

Looking good. 2.1 already integrated?
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Re: NeoAxis 3D Engine 3.4 Released

Post by betauser »

spookyboo wrote:Looking good. 2.1 already integrated?
We will not upgrade to the new OGRE versions. We are using highly modified OGRE 1.7.3 + some code from later versions.

In fact we are using OGRE as low-level rendering component. We have own scene manager, own high level materials, own terrain, etc. We also will make a new compositor system because very hard to live with current implementation.
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Re: NeoAxis 3D Engine 3.4 Released

Post by Wolfmanfx »

@betauser

Will the source of the new scenemanager and components opensource?
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Re: NeoAxis 3D Engine 3.4 Released

Post by betauser »

Wolfmanfx wrote:@betauser

Will the source of the new scenemanager and components opensource?
Unfortunately, no. We make a new components with C# API + implementation on C++.
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Re: NeoAxis 3D Engine 3.5 Released

Post by betauser »

NeoAxis 3D Engine 3.5 Released

NeoAxis Group announces a new release of its versatile 3D project development environment NeoAxis Engine 3.5. The latest version features updated editor design, a new tool to quickly import 3D models, updated example maps, as well as multiple minor changes and bug fixes.

http://www.neoaxis.com/news/neoaxis_3d_ ... 5_released
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Re: NeoAxis Engine 2019.3

Post by betauser »

Hello!

This year, the NeoAxis engine continues its development. NeoAxis 2019 is a completely new engine with the same name.
https://www.neoaxis.com/

As a low-level rendering Bgfx is now used, although part of the OGRE also remains (math library, image loading code).

Will be glad to any comments and ideas.
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