I made a simple terrain in 3DS Max 8, and used the Vertex Paint modifier to make some regions green and others red. My intent is to display a grass.jpg texture where the vertices are green, and a rock.jpg texture where the vertices are red. But different from using two texture sub-channels, I also want the transition between grass and rock to be smooth, so I set the intermediate vertices to 60% green and 40% red. I managed to use this vertex color variation and accomplish my goal using Composite materials. But the Ogre Exporter tells me it will only export Standard or Multi/Sub Materials. Problem is, I can't accomplish this with Standard or Sub/Multi. Anyone know how to do this?
The pictures show what I accomplished with Composite materials. I simply used a base grass material and set the Opacity map to VertexColor, and "green". And then added a 1st Composite Material, rock, with the Opacity Map set to VertexColor too, but "red". The mesh itself contains only ONE material sub-channel, and ONE UV mapping (all terrain stretched across the UV Map).


Please help me use this kind of technique into Ogre!
Any tips are really appreciated...
THANKS!!!!!!!!!



