I think it's very hard for a "I'm not a CG guru" programmer to get good results in modeling levels with Maya/Blender.
I had a problem with the BSPSceneManager the last few days. I'd like to expand the functionality of the old Quake3 bsp system ... like dynamic lighting etc. But now I decided to do a new scene format, which will be very similar to the dotScene format. I think that the compiler and the SceneManager will be done in a few days. Probably the compiler will support dotScene output, too.
I'm working on the model import at the moment. Due to some strange compiler settings of the GtkRadiant projects and the STLport I'm unable to call the mesh serializer functionality inside my modules. I have to do a generic import of the .mesh file.
I'm working on MSVS 2005 Professional on a 64bit system and I get a very huge list of errors when including the Ogre files. That's because of the STLport and some 64bit issues (funny-stuff: The project is Win32 and not x64). I'm going to create a library that acts as a shell for Ogre that returns the vertex data of the mesh file. Hope that works.
@jacmoe: Thanks for linking the image! I forgot to provide some screenshots here!
