Hi all, it's me again. I just wanted to share with you the latest updates to my project.
Firstly, I have decided to switch to the zlib license. This is much more permissive that the GPL which I was using previously, and allows commercial use amoung other things. I have updated SVN with the new license and will do the website when I get a chance.
Secondly, I have been preparing a new demo which will accompany an article I have been writing about voxel-based game engines. I would therefore like to invite people to test it just to make sure it works on other computers. It demonstrates very basic editing of voxel based terrain. Please read the readme file for instructions.
You can download the demo here: Terrain Editor Demo
If it won't run you might need this: Visual C++ Redist
And now the obligatory screenshot of the terrain editing in action:


Hope you like it!
***** End of November 2009 Update *****