Looking for coders: platform + engine (non-profit LGPL)

A place for employers, project leaders etc to post if they are looking for people to assist with an Ogre-based project. Please only post in this area if you have a _serious_ project proposition for which you already have something to show for.
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liberator
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Looking for coders: platform + engine (non-profit LGPL)

Post by liberator »

Hi all,

Who am I
For those of you who don't know me (which is probably everyone :lol: ),.. I'm a software engineer working for Philips Medical Systems. You can see my info on my website and at LinkedIn: http://www.linkedin.com/in/dinandvanvelzen

This is what I work on for a living:
http://www.medical.philips.com/main/pro ... /3dca.html
http://www.medical.philips.com/main/pro ... boost.html
http://www.medical.philips.com/main/pro ... radio.html

Let me start with a bit of history,..

Back in 2002 I created a 2D multiplayer game called Galaxy Unlimited. This 2D game, that was basically a Diaspora clone, became a proof of concept for for some of my scalability and networking idea's. It was programed in Object Pascal with a Delphi GUI.
This brings us to the Q4 2003,.. I started coding in ANSI C and converted some of the code to C libraries. At this point I got involved in making cracks/hacks for games and made some emulators so the work on GU stopped for about a year.
In the second half of 2004 I started a complete rewrite of the software in C++. This resulted in the first GUCEF library and my DVNETCOM library.
In 2005 most of the code-base was lost due to an unfortunate pile-up of bad luck (HD crashes/corrupt backup media etc). Only 10-25% of the code survived. This is resulted in me taking a break from the project untill I got back on the horse in 2006.
Out of the ashes rose a new GUCEF which evolved into a platform. The original name Galaxy Unlimited Client Engine Framework no longer covers the goals and scope of the platform project but it is a reminder of its roots.
I have split the project to create another project aimed creating a fully integrated engine rather then a platform, this engine is build ontop of GUCEF. The engine is GUCE. Ogre ties in at this level and basicly replaces my rendering library that was once part of GUCEF.

The name Galaxy Unlimited comes from the envisioned scope of the project. My networking tech would allow me to expand the game without limits (in theory). Since people could start their own servers I called the servers Galaxies and the collection of servers the Universe. Add the (in theory) unlimited scaleability into the mix and you get the name Galaxy Unlimited aka GU.

Current status

Both GUCE and GUCEF are now open-source and available under the LGPL licence. They can both be found at sourceforge. These projects and others are hosted over at http://www.VanvelzenSoftware.com (My website).
Both should be considdered to be at Alpha status. I'm working towards the release of 0.1 for both projects.

Like the topic title says,.. I'm looking for programmers for my projects. I would like to stress that these projects are not developed for commercial purposes. It is 100% non-profit.
If you are interested in large scale projects and are willing to learn and contribute then feel free to contact me via e-mail/my forums/reply here/LinkedIn

GUCEF at SourceForge:
Project: http://sourceforge.net/projects/gucef
Browse SVN: http://svn.sourceforge.net/gucef

GUCE at SourceForge:
Project: http://sourceforge.net/projects/guce
Browse SVN: http://svn.sourceforge.net/guce
Last edited by liberator on Mon Feb 12, 2007 9:01 am, edited 8 times in total.
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IFASS
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Post by IFASS »

Just to be sure, you are aiming to create a full open-source game engine? :)
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steven
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Post by steven »

Both GUCE and GUCEF are now open-source and available under the LGPL licence.
Mh... when browsing your code it seems they have all the following header:

Code: Select all

* Copyright (C) Dinand Vanvelzen. 2002 - 2005.  All rights reserved.
*
* All source code herein is the property of Dinand Vanvelzen. You may not sell
* or otherwise commercially exploit the source or things you created based on
* the source.
This is not LGPL you need to change all the headers...

Good luck with your project.
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liberator
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Post by liberator »

IFASS wrote:Just to be sure, you are aiming to create a full open-source game engine? :)
A full open-source engine yes,.. in regards to the GUCE project.
GUCEF is not that specific but rather a general purpose platform with selectable modules.
GUCE is not specificly for games,.. An engine can be equally usefull for other purposes such as medical applications when designed properly, even though I have no plans to create medical applications myself since I already have to do this at work :)

/*edit: also copied section below to topmost post */
This is what I work on for a living:
http://www.medical.philips.com/main/pro ... /3dca.html
http://www.medical.philips.com/main/pro ... boost.html
http://www.medical.philips.com/main/pro ... radio.html
Last edited by liberator on Mon Feb 12, 2007 9:03 am, edited 4 times in total.
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liberator
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Location: Sillicon Valley, California
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Post by liberator »

steven wrote:
Both GUCE and GUCEF are now open-source and available under the LGPL licence.
Mh... when browsing your code it seems they have all the following header:

Code: Select all

* Copyright (C) Dinand Vanvelzen. 2002 - 2005.  All rights reserved.
*
* All source code herein is the property of Dinand Vanvelzen. You may not sell
* or otherwise commercially exploit the source or things you created based on
* the source.
This is not LGPL you need to change all the headers...

Good luck with your project.
It is 100% LGPL. I could change the headers but it's a low priority item for me. It used to be closed source thats why it has that header. There is a LGPL licence doc in the docs folder of the archive. You are welcome to join the project and change them :)
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