high-res ogre artwork
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futnuh
- Goblin
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high-res ogre artwork
Are there high-res versions of the Ogre head available? I'm after both the 2D logo in either a vector format (illustrator, svg) or high-rest bitmap and the 3D head in a generic tool-friendly format like .obj. Actually, while I'm asking, is there a body to go along with the current head? (Yes, I'm aware of the recent work on a 'new' Ogre model.) For better or for worse though, the current one is nice and iconic.
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Kezzer
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http://www.kieransenior.co.uk/gallery/ogrehead.svg
I couldn't find the link to it on the forums so I just uploaded it instead.
I couldn't find the link to it on the forums so I just uploaded it instead.
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sinbad
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And here's the full logo: http://www.ogre3d.org/images/logo.svg . That's what we use to print our mousemats & T-shirts etc 
No, there's no body - the head of this model was released free but the body you have to buy.
No, there's no body - the head of this model was released free but the body you have to buy.
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johnhpus
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futnuh
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sinbad
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I haven't seen it in a while, I think it was used as an example in a pretty early version of Max one time.
While looking I found something really nice though from here:
http://ficolo.cgsociety.org/gallery/282782/

If only he had trousers on, I might see if I could buy it
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While looking I found something really nice though from here:
http://ficolo.cgsociety.org/gallery/282782/

If only he had trousers on, I might see if I could buy it
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betajaen
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Kojack
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CaseyB
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Kojack
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Well, Olaf (as he is usually called in papers on 3d rendering by Intel and other places) seems to have been owned by Viewpoint Digital. But they were bought out by Metacreations. Then Metacreations (former makers of Bryce, Fractal Design Painter, etc) stopped making and sold off all their gfx software and became Viewpoint Corporation, an internet marketing company.
So trying to track down the current owner of Olaf will be a bit difficult.
So trying to track down the current owner of Olaf will be a bit difficult.
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sinbad
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Kojack
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Found it. You can buy him from http://www.digimation.com
(A program they created was used to render that animation of him. The animation was done by the guy who caused the dancing baby to be unleashed on the world)
There's 3 versions.
- Simple model for $595. http://www.digimation.com/home/?Content ... ode=VP5658
- Rigged model for $695. http://www.digimation.com/home/?Content ... ode=VP5659
- Rigged model with texture for $1045. http://www.digimation.com/home/?Content ... ode=TP5659
Apparently he used to come with early versions of character studio (along with the damn dancing baby). I wonder what the license at the time said?
Digimation don't have any info on their site about licensing conditions.
(A program they created was used to render that animation of him. The animation was done by the guy who caused the dancing baby to be unleashed on the world)
There's 3 versions.
- Simple model for $595. http://www.digimation.com/home/?Content ... ode=VP5658
- Rigged model for $695. http://www.digimation.com/home/?Content ... ode=VP5659
- Rigged model with texture for $1045. http://www.digimation.com/home/?Content ... ode=TP5659
Apparently he used to come with early versions of character studio (along with the damn dancing baby). I wonder what the license at the time said?
Digimation don't have any info on their site about licensing conditions.
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betajaen
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pjcast
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Oooh, I'd be willing to donate some money to get that Ogre, rigged and all for use with an Ogre demo 
Have a question about Input? Video? WGE? Come on over... http://www.wreckedgames.com/forum/
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CaseyB
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Kojack
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Well, another engine kind of beat us to it (body wise at least).
Power Render (commercial game engine) uses Olaf in their screenshots.
http://www.powerrender.com/2007/powerre ... nshots.htm
If nobody wants to spent $1045 or the license is too restrictive, I vote we adopt the Standford Bunny.
(Hmm, I've got such a feeling of dejavu. I know I've been on the digimation site before...)
Edit: Oh yeah, back in 2004: http://www.ogre3d.org/phpBB2/viewtopic.php?t=4694
Power Render (commercial game engine) uses Olaf in their screenshots.
http://www.powerrender.com/2007/powerre ... nshots.htm
If nobody wants to spent $1045 or the license is too restrictive, I vote we adopt the Standford Bunny.
(Hmm, I've got such a feeling of dejavu. I know I've been on the digimation site before...)
Edit: Oh yeah, back in 2004: http://www.ogre3d.org/phpBB2/viewtopic.php?t=4694
Last edited by Kojack on Sat Feb 10, 2007 7:48 pm, edited 1 time in total.
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CaseyB
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pjcast
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Oops, I should have specified, I was reffering to the Ogre that Sinbad posted a screenshot of... Though, either "fullbody" Ogre will be a vast improvement over just an Ogre head 
Have a question about Input? Video? WGE? Come on over... http://www.wreckedgames.com/forum/
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Kojack
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pjcast
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Hmm, though, I must admit the bunny looks pretty tough, I think it doesn't portray the Ogre engine's strengths 
I don't think that an Ogre with a little "skin" showing is a big deal ^_^. Plus, simply getting a loin cloth on should be a simple fix - if it requires more funds, just ask the author to do it, and i would still be willing to donate towards that end
I don't think that an Ogre with a little "skin" showing is a big deal ^_^. Plus, simply getting a loin cloth on should be a simple fix - if it requires more funds, just ask the author to do it, and i would still be willing to donate towards that end
Have a question about Input? Video? WGE? Come on over... http://www.wreckedgames.com/forum/
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CheetahShrk
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Jerky
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Are we starting on this again?
I'd be willing to finish the Ogre I started long ago if I knew people actually wanted a full Ogre. I didn't get very much good feedback on it, so its just sat on my hdd for a while, unfinished. I always planned on finishing him, but was in no hurry. I do have ZBrush and planned on detailing him like that shot there (which incidentally got me started on an Ogre of my own like a year ago when I first saw it on CGTalk
).
I'd be willing to finish the Ogre I started long ago if I knew people actually wanted a full Ogre. I didn't get very much good feedback on it, so its just sat on my hdd for a while, unfinished. I always planned on finishing him, but was in no hurry. I do have ZBrush and planned on detailing him like that shot there (which incidentally got me started on an Ogre of my own like a year ago when I first saw it on CGTalk
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sinbad
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It never ended up getting animated, so it's sitting on my hard drive at the moment. I was going to use it in the skeletal animation demo but that didn't pan out. If anyone wants to rig it, be my guest 
I've emailed Digimation to find out what their usage terms are. In any case, it never hurts to have multiple Ogre meshes to choose from.
I've emailed Digimation to find out what their usage terms are. In any case, it never hurts to have multiple Ogre meshes to choose from.
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Ajare
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