terrain.cfg has these default settings:

Code: Select all

```
# How large is a page of tiles (in vertices)? Must be (2^n)+1
PageSize=513
# How large is each tile? Must be (2^n)+1 and be smaller than PageSize
TileSize=65
# The maximum error allowed when determining which LOD to use
MaxPixelError=3
# The size of a terrain page, in world units
PageWorldX=1500
PageWorldZ=1500
# Maximum height of the terrain
MaxHeight=100
```

By this logic the vertices making the terrain corners will have this coordinates:

A (0,Y,0) ..........B(33345,Y,0)

. .

. .

. .

. .

. .

. .

D(0,Y,33345)....C(33345,Y,33345)

Is this correct?

P.S. Please note that I did look in OgreTerrainRenderable.cpp but I'm having a hard time understanding what final value of the vertices would be.

thanks