Reverse - Multiplayer racing game ! (WIP)

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Reverse - Multiplayer racing game ! (WIP)

Post by Reverse » Thu Apr 12, 2007 2:54 pm

Hi all !

We're a team of 6 students from a french computer science school (Epitech) working on a free Windows and Linux multiplayer racing game. It will features weapons, fast-paced action and a lot of diversity between vehicles and races.

The game is still in early development, but you can see videos, meshes screenshots and artworks on our website :
http://www.reverse-thegame.com/

We're using Ogre, TrueAxis, FMOD and CEGUI and are having a partnership with a graphical artists school (Studio Mercier), which provides us meshes of vehicles, characters and races.
It is still rough and lacking a lot of features but we hope to have a really enjoyable game at the end ;).

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Update 11/06/2008 :
Some screenshots of the final version.
http://blog.mouaif.org

Update 01/05/2007 :
New video : Two players in our test map

Update 17/04/2007 :
New movie, showing off missiles' trails prototype.

Update 16/04/2007 :
We just uploaded a new movie showing in-game particles effects, missiles following the curves of the map and a kind of turbo for the car.
Last edited by Reverse on Wed Jun 11, 2008 7:27 pm, edited 7 times in total.
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Post by CaseyB » Thu Apr 12, 2007 3:07 pm

Looking very nice! Keep it up!
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Post by sinbad » Thu Apr 12, 2007 3:57 pm

I especially like the shading style, very nice.
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Post by skullfire » Thu Apr 12, 2007 6:22 pm

Good luck with the project! The game concept reminds me of Fragfist (www.fragfist.com)! Hope this turns out as cool as FF :D
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Post by jjp » Thu Apr 12, 2007 6:23 pm

Great stuff :) The most beautiful npr-shading I have seen in a while.
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Post by Grom » Thu Apr 12, 2007 11:42 pm

jjp wrote:Great stuff :) The most beautiful npr-shading I have seen in a while.
I agree, this is really the first NPR shader I've seen that looked like it actually added a good amount of style rather than just some gimmick
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Post by Reverse » Mon Apr 16, 2007 7:08 pm

Hi everybody, thanks for the support ! Glad you like it :)

We just uploaded a new movie showing in-game particles effects, missiles following the curves of the map and a kind of turbo for the car : http://reverse-thegame.com/node/20

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Post by Evak » Mon Apr 16, 2007 11:21 pm

Hey nice, reminds me of a game I once worked on :). I always wanted to come back and do a PC version without the limitation of the PS2. Still working on getting our tools ready for actual game dev theough.

Looks really good :)
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Post by Reverse » Tue Apr 17, 2007 1:04 am

Thanks :)

In fact the map you can see in the screenshots and videos comes from our previous game, which was running RenderWare Graphics (our school had a licence!) and ODE. The map and the hummer mesh are here because we don't have yet the datas for our game. So it won't look like this at all at the end.

The only real mesh we have is the APC with the shaders on it :)


By the way, Ogre is sooooo cool to use compared to RenderWare !
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Post by Reverse » Tue Apr 17, 2007 9:22 am

We've uploaded a new video (yes, again !) on our website.

It shows kinda spacy missile's trail, which probably won't be the one used in the final version but is still there as a showcase for missiles' trails :).
You can clearly see the missile following the curves of the road in that video.

http://reverse-thegame.com/node/21

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Post by sinbad » Tue Apr 17, 2007 12:25 pm

Pretty - I take it those are RibbonTrails?
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Post by nikki » Tue Apr 17, 2007 12:33 pm

Reverse wrote:By the way, Ogre is sooooo cool to use compared to RenderWare !
RenderWare? Isn't that the Rockstar GTA engine?
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Post by celic » Tue Apr 17, 2007 1:20 pm

Nice videos!
Congrats! :-)
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Post by Reverse » Tue Apr 17, 2007 1:26 pm

sinbad > yes these are RibbonTrails and BillboardSets :)

nikki > true, RW was also used in Burnout, BF2MC and other games by Criterion/EA
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Post by Reverse » Tue May 01, 2007 7:42 pm

Hi !

We made another video, with 2 players driving the APC on our test map.
http://reverse-thegame.com/node/22

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Post by Romz » Wed Jun 11, 2008 7:27 pm

Hi,

Our project (I was posting under the Reverse account for my team) has ended in january and we didn't show what we did. We have all finished our studies and don't have the time to fix the last bugs for a release, but I wanted to show some screenshots of the game anyway.

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I have been playing with shaders lately, and tested them in Reverse. For example a post processing effect that does CrossProcessing (like in photography). Using another scene/game would have been better to demonstrate the effect but ... :

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Informations about this effect and (really simple) implementation details are here:
http://blog.mouaif.org/2008/06/11/cross ... ng-shader/
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Post by DanielSefton » Wed Jun 11, 2008 7:56 pm

Wow! That's pretty snazzy. :) The post filters look really nice.

Any chance of releasing a demo? Or have I missed it?
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Post by marshmonkey » Thu Jun 12, 2008 12:03 am

cool stuff! good luck with your game!
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Post by eugen » Thu Jun 12, 2008 3:54 am

Reverse wrote:Thanks :)
By the way, Ogre is sooooo cool to use compared to RenderWare !
Can u describe more what is different (and perhaps better) in ogre vs Renderware? Im just curious :)
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