Bad news: For whatever reason, I cannot get SPT's terrain material to reload after lost device on DirectX. I resize the window, everything else in Ogre works fine and renders fine, but the terrain just goes black (this is with or without the light-map).
Good news: It's DirectX! Who cares? It's not stopping the cross-platform work, so we've still got OpenGL:

Resizes and works fine - not noticing any speed issues and no ridiculous Device Lost stuff. I'm sick of trying to work around DirectX, so OpenGL it is for the editor.
This does NOT mean, however, that SPT will not function under DirectX in your application. It's possibly a driver issue, but it might be a bug (my material is pretty bizarre) so it'll get sorted eventually. It only crops up when the device is lost in .NET (and maybe when you resize in normal situations).
Back to work on the interesting bits.