hehe thanks Rambus for hosting our site
g0dsoft rocks
Another Day of Chaos - Multiplayer FPS
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- Halfling
- Posts: 78
- Joined: Wed Jan 03, 2007 12:49 am
- Location: Bogota, Colombia
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- Halfling
- Posts: 87
- Joined: Sat Mar 11, 2006 11:12 am
We're using PLSM2 with Splatting2 method for the terrain. Then we have our own map editor to add entities, water, vehicles, skyboxes, fog etc... We'll releae it with the first beta version by the end of September.
Then we're based on oFusion for scenes format but highly modified to add vehicles, physic objects(NxOgre), spawnpoints, and others scene options like weather, water, decals etc... our scene format lib will be released with the beta version. This is open because we have SHA1 encryption server side so that users can see the format and make their own maps but can't modify the playable maps otherwise the server will reject the user.
Finally, the heightmap is done via Photoshop by our designer. I know this is not the best method (the use of tools like freeworld is recommended) but he's used to do it this way.
here is the list of the library/tools we're using:
NxOgre, PLSM2, OgreAL, Rakknet, Speex (for the VOIP).
Hope this helps.
Daedar
Then we're based on oFusion for scenes format but highly modified to add vehicles, physic objects(NxOgre), spawnpoints, and others scene options like weather, water, decals etc... our scene format lib will be released with the beta version. This is open because we have SHA1 encryption server side so that users can see the format and make their own maps but can't modify the playable maps otherwise the server will reject the user.
Finally, the heightmap is done via Photoshop by our designer. I know this is not the best method (the use of tools like freeworld is recommended) but he's used to do it this way.
here is the list of the library/tools we're using:
NxOgre, PLSM2, OgreAL, Rakknet, Speex (for the VOIP).
Hope this helps.
Daedar
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- Gremlin
- Posts: 160
- Joined: Sat Oct 15, 2005 4:31 pm
- Location: TN, USA
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- Halfling
- Posts: 87
- Joined: Sat Mar 11, 2006 11:12 am
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- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
That's a seriously good looking game!
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.