Netherforce

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
asmo
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Netherforce

Post by asmo » Sat May 19, 2007 11:17 pm

As some of you may have read earlier, we at Ambience Games are working on a game called Netherforce. We've done a small video of the game (_very_ early playtest video I might add). Youtube link: http://www.youtube.com/watch?v=hQV-PM7FhRI

More information will come later (we had a deadline today so I'm a bit tired).

Here is the link to information about our editor: http://www.ogre3d.org/phpBB2/viewtopic.php?t=31129

And a video showing the editor in action:
http://www.youtube.com/watch?v=BbPvxw3rWlU

Screenshots:
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Last edited by asmo on Thu May 24, 2007 7:17 am, edited 3 times in total.
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Lshink
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Post by Lshink » Sat May 19, 2007 11:38 pm

That looks pretty cool! With a little work on some more fluent animation and magical effects, it seems promising :)

I got two questions:

1) What type of game is it?

2) What scene manager are you using?
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Post by asmo » Sat May 19, 2007 11:45 pm

@Lshink
Thanks (:

1) Its hard to explain, I'll will post more information later. It's action, multiplayer, strategy, rpg .. (:

2) PLSM2
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Post by Game_Ender » Sun May 20, 2007 3:07 am

Please post inline images.
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Post by Jerky » Sun May 20, 2007 5:00 am

Very well done. Congrats on the milestone. This looks like you guys have made a great start. I am sure you will get a lot of people wanting updates on your progress.
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asmo
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Post by asmo » Sun May 20, 2007 8:02 am

Screenshots added.
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Post by Azatoth » Sun May 20, 2007 10:34 am

That looks really great! Good looking graphics and an overall high degree of polish. Congrats!
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Post by sinbad » Sun May 20, 2007 4:36 pm

Well done, looking good already.
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Post by deficite » Sun May 20, 2007 9:36 pm

Sexy.

Reminds me of Guild Wars.
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Post by Klaim » Sun May 20, 2007 10:32 pm

Is it a game like Sacrifice?
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Post by asmo » Mon May 21, 2007 1:50 pm

Klaim wrote:Is it a game like Sacrifice?
Not sure what type of gameplay Sacrifice has, so can't answer that I'm afraid.

Netherforce is a multiplayer action game with RPG parts. You build your hero and then join one of the two teams (Good Vs Evil). There is an on-going battle that is fought by AI creeps which the heroes (players) should steer. I'm afrain I can't give you more details at this point. We have just worked on it for four months and half-time, so it is quite far from being done, if ever.

Here is a video of our editor if anyone finds it interesting: http://www.youtube.com/watch?v=BbPvxw3rWlU
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Post by azjerei » Tue May 22, 2007 8:56 am

Awesome! Truly brilliant!
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Post by Lizard » Tue May 22, 2007 12:28 pm

very nice work, I especially like what you've done with the GUI.
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Post by jacmoe » Tue May 22, 2007 11:33 pm

This project looks very professional!
It looks like a game.
One I'd like to play.
:)
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Post by grizzley90 » Wed May 23, 2007 3:22 am

wow.... I wanna play it now!!!! :shock: :shock: :shock: :shock:

Will it be getting other types of characters like rangers or something?
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Post by skoruppa » Wed May 23, 2007 11:05 pm

wow :shock:

o only have one question: what about linux version? :)
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Post by lonewolff » Thu May 24, 2007 6:50 am

Man! This looks great. 8)
Keep up the solid work.
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Post by asmo » Thu May 24, 2007 7:15 am

Thanks for all the nice words, it is really encouraging! Especially jacmoe, who genuine sound intressted in every Ogre project there is! One can wonder if that man has a 48 hour day. We are using some of your code by the way, jacmoe; OgreOpcode. (:

@skoruppa
We discussed it in the initiale face of the project and decided to not use any Windows specific libraries, which we have followed. We have not tested it on Linux yet, however, and it is not a big priority right now. I would imagine that some of our shaders may make OpenGL cry, which is an easy fix though.

@grizzley90
There will be a wide range of hero trees, I'm not sure about a ranger though. (:

I will update the first post with information about gameplay soon, just need to get our design people to write a short intro (:
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Post by jacmoe » Fri May 25, 2007 7:15 pm

asmo wrote:We are using some of your code by the way, jacmoe; OgreOpcode. (:
:D
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Post by lonewolff » Tue May 29, 2007 6:52 am

I would love to see how this one progresses. Keep the screenies coming. 8)
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Post by YellowShadow » Mon Jun 04, 2007 9:53 pm

*Jaw drops

I've been seeing lots of great Ogre games. Just none open source that we can learn from :(
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Post by asmo » Tue Jun 05, 2007 8:08 am

As much as I love open source, it is not always an alternative.

It is not the games that you should learn from but the engines. Look at Yake for example, which is an open source engine using Ogre.
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AntonTheManton
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Netherforce Editor Video

Post by AntonTheManton » Fri Jun 08, 2007 10:29 am

Raging Typhoons! That is an *AMAZING* editor. AMAZING.
I had grand dreams of making one like that myself, using something like Editable Terrain Manager v2.

Is there even a remote chance that you might release the editor for public use (on our own Ogre projects)? That would save about 50 hours of work (which is a lot when you're the only one working on the project!).

What are you using for SceneManager by the way? (in order to deform the terrain in real time).

Well done, my hat is off.

BTW - if you're not going to release it, I will build one myself and make it open source (although it will take a month or three).
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Post by asmo » Sun Jun 10, 2007 2:50 pm

@AntonTheManton
The editor uses PLSM2, but it is trivial to change to some other terrain SM. We do not plan to release our engine open source at the moment, but we may release a binary version of the editor. Almost everything in the engine can be scripted through LUA-bindings, thus the editor can heavily be costumized.
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