Is there a way to add some custom data at specific time in the animation track?
I need to insert some sort of marks in the animation so that the application can perform specific tasks based on the animation.
For example, when making a fighting game (e.g. Tekken), you'll need to mark the time when the punch is effective and where it's no longer effective.
I believe at least XSI does allow to mark times in the animation mixer. Wouldn't it be useful if this feature has room in the skeleton file format and Ogre itself?
Animation marks
-
zkam83
- Greenskin
- Posts: 119
- Joined: Mon Jul 31, 2006 12:53 pm
- Location: Iraq
- x 2
- Contact:
-
P
- OGRE Expert User

- Posts: 421
- Joined: Fri Jan 07, 2005 9:49 pm
- Location: UK
- x 2
- Contact:
- ahmedismaiel
- OGRE Contributor

- Posts: 217
- Joined: Wed Jan 25, 2006 11:16 pm
- Location: Redmond,WA
- sinbad
- OGRE Retired Team Member

- Posts: 19269
- Joined: Sun Oct 06, 2002 11:19 pm
- Location: Guernsey, Channel Islands
- x 67
- Contact: