http://ati.amd.com/developer/gdc/Mitche ... Shafts.pdf )
For the moment I just modified the shadow receiver for volume maps, but the results are good for just some hours.
FPS are low, but at the moment all slices are independant objects, it should be faster with all slices merged in one object.
I must also clip the slices to the light frustrum, but I don't know how to do this, if somebody has an idea

And finally, improve the general lighting model of course.
The slices aren't currently linked to the camera, It is really a quick test .
[edit] I'm not using stencil shadows as the gui shows, I've just heavily hacked the shadows demo


