disable sky objects in compositor

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the_darkone
Greenskin
Posts: 129
Joined: Wed Jun 21, 2006 1:37 am
x 1

disable sky objects in compositor

Post by the_darkone »

I would like to see the ability to disable/enable sky objects in compositors inside a target pass, something like:

Code: Select all

target
{
    skybox off //or maybe "sky_object off" wil be better
    pass render_quad
    {//do whatever you need here
    }
}
psquare
Hobgoblin
Posts: 554
Joined: Tue Nov 14, 2006 3:26 pm
x 7

Post by psquare »

You mean something like this:

http://www.ogre3d.org/phpBB2/viewtopic.php?t=27680

?

using first/last_render_queue directives in the script, this can be done.
the_darkone
Greenskin
Posts: 129
Joined: Wed Jun 21, 2006 1:37 am
x 1

Post by the_darkone »

oh yeah, sorry but i completely forgot about that :oops:
but my shader looks cool when applied to a sky box too, anyway thanks for reminding me
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