
I have paused a little bit the further development process, because I have some university projects to do. Hopefully I can restart developing again on this weekend.
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hg clone https://bitbucket.org/sasu_robert/ogre3d-directx11 -b v1-9
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hg clone hg clone https://sasu_robert@bitbucket.org/sasu_robert/ogre3d-directx11 -r v1-9
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hg push --branch v1-9
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hg push --branch v1-9
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technique
{
pass tessellation
{
.
.
.
}
pass perlight
{
iteration once_per_light
scene_blend add
}
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mDevice.GetImmediateContext()->DSSetShaderResources(static_cast<UINT>(0), static_cast<UINT>(opState->mTexturesCount), &opState->mTextures[0]);
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mDevice.GetImmediateContext()->HSSetShaderResources(static_cast<UINT>(0), static_cast<UINT>(opState->mTexturesCount), &opState->mTextures[0]);