Any one may point me how can i build from source the x64 version? what settings need i set up ?
I only added the x64 opcion in the build section but i have this errors:
Error 98 error C1128: number of sections exceeded object file format limit : compile with /bigobj c:\dev-libs\ogre3d-directx11\ogremain\include\ogrememorystlallocator.h 176
Error 551 error LNK1112: module machine type 'x64' conflicts with target machine type 'X86' C:\dev-libs\ogre3d-directx11-sdk\Components\Paging\OgrePaging.dir\Debug\OgreGrid2DPageStrategy.obj 1
I have never compiled in x64

Another question:
I am integrating Ogre inside Soft Image the way it is done is equal to the Qt embeding. It works with D3D9 and GL but in D3D11 i'm getting this error:
Unable to set D3D11 vertex declaration in D3D11VertexDeclaration::getILayoutByShader at ..\..\..\..\..\RenderSystems\Direct3D11\src\OgreD3D11VertexDeclaration.cpp (line 159)
I'm sure my vertex and pixel shaders are ok and ready for hlsl 5....