Wealth3, a new commercial game using Ogre!

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
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lmas19820607
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Wealth3, a new commercial game using Ogre!

Post by lmas19820607 »

We didn't have an official english name yet. It's chinese name is 大富ç¿
Last edited by lmas19820607 on Mon Nov 12, 2007 9:22 am, edited 1 time in total.

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Zeal
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Post by Zeal »

Looks really nice!

Kinda like a mario party style board game?

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Edman
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Wow

Post by Edman »

Man, those images are lovely. Very nice graphics indeed :D
"Threehandled Mosscovered Gredunza"

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Virion
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Post by Virion »

很美的画é

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sinbad
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Post by sinbad »

Interesting, another Taiwanese game for the community!

I'm sure we'd all like to hear more about it, since most of us won't be able to understand the website :)

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Aladrin
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Post by Aladrin »

Wow, that's beautiful Great job! I hope it makes you all rich. :)

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nikki
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Post by nikki »

You combined 3d models and orthographic projection? Cool! :)

lXciD
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Post by lXciD »

Hi,

Look really good!

Can I ask what you use (if it is not custom coded) for GUI, your 2D background?

I am interested in the 2D background. how was that done? Can you leak some info?

lmas19820607
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Post by lmas19820607 »

To lXciD's question:
I am using our own GUI system, A simple and fast system. I learn much from CEGUI, but our system is much more small.

It's sample to show 3D models on 2D scene, just use renderqueue listener.
It's a bit compicate about 2D + 3D object's depth sort, I use a indentify matrix for 2D obj render, and manually caculate a z value, which as if it's a 3D obj, then assign the z value to the 2D obj. Finally, open the depth test for rendering all objects.

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