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CoreDumped
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Xavyiy
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lf3thn4d
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Hey guys. I'm the programmer for this project. Here's an update for something finally Ogre. About time we see some next gen graphics in ogre eh?
Done using Shader Model 2.0 still pretty primitive shader. I'm planning to add support for maximum of 3 lighting.
Anyways, Enjoy:

This is rendered with GeForce 6600 GT. Textures are all compressed with dds compression. Normal map is compressed using DXT5nm. Total sum of 4 textures.
Diffuse (DXT1), Specular (DXT1), Illumination + Alpha (DXT5), Normal (DXT5nm)
Cheers.
Anyways, Enjoy:

This is rendered with GeForce 6600 GT. Textures are all compressed with dds compression. Normal map is compressed using DXT5nm. Total sum of 4 textures.
Diffuse (DXT1), Specular (DXT1), Illumination + Alpha (DXT5), Normal (DXT5nm)
Cheers.
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CaseyB
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Virion
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kcbanner
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alter_ego
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lf3thn4d
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Update:
Now with 3 lights implemented.

I had no choice but to use Shader Model 2.x or i would not have enough instruction for illumination. Guess I'll need to have a 2 light fall back for 2.0 shader.
Enjoy.
alter_ego: I suppose this update answers your question?

I had no choice but to use Shader Model 2.x or i would not have enough instruction for illumination. Guess I'll need to have a 2 light fall back for 2.0 shader.
Enjoy.
alter_ego: I suppose this update answers your question?
Last edited by lf3thn4d on Thu Dec 06, 2007 7:32 pm, edited 1 time in total.
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Gillian_Seed
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Your graphics are very cool, and I would like to do something cool with Ogre, too.
I have two little questions about the use of Blender with Ogre :
- what is the exporter you use to get your graphics from Blender to Ogre ?
- is it easy to integrate your Blender scenes into Ogre (cameras, lights, 3D models, textures, etc...) ?
Thanks for your answers, and keep up the good work !
I have two little questions about the use of Blender with Ogre :
- what is the exporter you use to get your graphics from Blender to Ogre ?
- is it easy to integrate your Blender scenes into Ogre (cameras, lights, 3D models, textures, etc...) ?
Thanks for your answers, and keep up the good work !
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lf3thn4d
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Hi, thanks for the comment. 
We use only the mesh export part of the ogre's blender mesh exporter. For textures and materials, we custom made them. We figured this makes it alot easier and allows us to templatize the materials; e.g. integrated shadow, normal maps, glow, etc.
As for scenes, we are using the dot scene exporter to export blender's scene into ogre's dot scene format.
In terms of how resource is loaded up is pretty custom. We have fixed rules on how we categorize the media files which mostly resembles the Quake method of resource loading. This fits very well with ogre's resource manager. I believe it's resource group system was written with Quake style in mind.
We use only the mesh export part of the ogre's blender mesh exporter. For textures and materials, we custom made them. We figured this makes it alot easier and allows us to templatize the materials; e.g. integrated shadow, normal maps, glow, etc.
As for scenes, we are using the dot scene exporter to export blender's scene into ogre's dot scene format.
In terms of how resource is loaded up is pretty custom. We have fixed rules on how we categorize the media files which mostly resembles the Quake method of resource loading. This fits very well with ogre's resource manager. I believe it's resource group system was written with Quake style in mind.
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