TRACKVERSE Alpha v0.1 @ Steam Greenlight! Come Vote! :D

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
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nikki
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Post by nikki »

The images in your last three posts are broken for me. :(
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yapdakilla
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Post by yapdakilla »

KuRi
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Post by KuRi »

Wow, those captures look great!

I hope this will end in a great racing game with Ogre!

Congratulations and keep the good work!
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cybereality
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Post by cybereality »

Wow, some of those new screenshots look amazing. With a little more time this game could be on the level of Unreal Engine 3! Amazing lighting work, I'm impressed.
Gillian_Seed
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Post by Gillian_Seed »

Thanks for your pieces of advice, lf3thn4d ; I use Blender too, but I still have to learn a lot of things before having good results on the monitor...


I'm very impressed with your work, and I'm wondering which scene manager you used for such results ???


Actually I work with Blender, too, and I really would like to know how you managed for making such landscapes (it doesn't look like "heightmaps" and making a single big mesh for this non-uniform landscape would probably be too CPU-consuming and quite a pain to apply textures on). So how did you do your landscapes ? :)


And what about the cameras, and the lights : you exported them from Blender, too, with Blender's scene exporter ?


Thanks !


PS : any in-game video(s) soon ??? I'm waiting for it(them) !
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Halifax
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Post by Halifax »

I think that it would be pretty cool if we could see a timelapse video of how he completed that "motorcycle". (Even though I highly doubt that would happen.) But if you just happen to model something again, it would be cool if you could turn on a screen recorder, and then just upload it to youtube.

But at any rate, this does look as though it is going to be a good game, and very professional.
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Daerst
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Post by Daerst »

yapdakilla wrote:Hi Daerst thanks for the crits n comments.Did a minor update on the stairs textures and as for the doors I dont think i'd be able to up the polycount too much tho
Thank you, I like the stairs much better now :)
About the door: It doesn't look bad at all - just not as great as the rest I guess :D (but I looked at the pics with a friend some days ago and he couldn't understand at all what I ment, so don't care too much about it :P). I think it's different seeing some houses aligned on a screenshot or some houses in action in the game :)

Bye
Daerst
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yapdakilla
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Post by yapdakilla »

Hey guys,

Gillian_Seed: For the landscapes its not really one large landscape but rather a series of tilable mesh with one tileable texture per block piece with normal mapping applied.

Daerst: Well once we start compiling the level together with some ingame action only then will it be easier to understand :)

Halifax: We can try to arrange a timelapse video if we have the time . no problems.

Anyways another update on the building props

Image

Image
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nikki
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Post by nikki »

Ok, the images seem to be working now.
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Halifax
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Post by Halifax »

Any updates to this project?
db123
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Post by db123 »

they looks very well!
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yapdakilla
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Project Aftershock - test track video at page 3

Post by yapdakilla »

Hey guys,

Heres a small vid update. Basically the player's craft running around a quick test track with a few props placed around it for testing. Still a long way to go and needs more polishing though.

Download link here:

http://rapidshare.com/files/139557204/testrun2.7z.html

vid size is 27MB at 512x384 resolution.

Cheers. More updates to come.
:wink:
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yapdakilla
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Post by yapdakilla »

Streaming video version (320x240) at:

http://video.yahoo.com/watch/3361520/9419531
jumppoint1
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Post by jumppoint1 »

Very nice. Looks like it is coming along nicely.
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Jabberwocky
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Post by Jabberwocky »

The steering and camera look good, and the vehicle has a nice "hover" feel to it.

What kind of shadow setup are you using?
Image
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lf3thn4d
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Post by lf3thn4d »

PSSM :D
quanganht

Post by quanganht »

Three letters: a W, an O and a W - WOW :o

BTW: can you put some lights on sides of the road? Of course they need to be able to cast dynamic (soft) shadow :lol:
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Azgur
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Post by Azgur »

That's alot of detail you cramming in there.
Looks awesome.
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Blitzblaster
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Post by Blitzblaster »

Nice video, but the textures are not in high quality, that is a bit bad i think, because this projekt can be better, when the textures are shaper. When you need a textur artist for this projekt inkl. Normal and Specular Map, than you can contact me. But i work for paid`d only.
http://www.playsmallgames.de A small developer homepage
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oddrose
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Post by oddrose »

although I can't offer any services of my own, I agree about the textures (even though I didn't notice it in the video). But the overall look is amazing, especially the lighting/shadowing is gives a nice feeling. Great work!
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yapdakilla
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Post by yapdakilla »

Hi guys thanks for the feedback. We'll definitely improve on the game's look and feel. We will be using detail textures such as detail normals and specs on top of the existing textures to give it a "sharper" look. Its an old technique but still popular in most games today.

Example of base texture+detail texture effect.

http://udn.epicgames.com/Two/DetailTexture.html
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oddrose
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Post by oddrose »

sounds like a good idea, I also assume there will be a lot of movement so that you won't notice...I mean it may sound a bit cheap, but optimizations are always good if you don't sacrifice the artistic side. I'm looking forward so see new shots and vids!
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Blitzblaster
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Post by Blitzblaster »

Ok then we will see, what comes in the next screens. I example what i mean about the base texture. Many details into it. Good luck about your project!


Image
http://www.playsmallgames.de A small developer homepage
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yapdakilla
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Post by yapdakilla »

Hi oddrose. its true that most of the time players wont be able to notice since the player's craft is in constant motion and also we're planning on adding motion blur effect.

But heres a test screen on with detail textures with shaders applied on the road and one without.

With detail textures
Image

Without detail textures
Image
Last edited by yapdakilla on Wed Aug 27, 2008 8:59 am, edited 1 time in total.
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yapdakilla
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Post by yapdakilla »

Adding more prop blocks for the level editor. Done using Blender

Image

Image