TRACKVERSE Alpha v0.1 @ Steam Greenlight! Come Vote! :D
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yapdakilla
- Goblin
- Posts: 207
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- Location: Malaysia
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thats strange . these direct links working for you ?
http://img516.imageshack.us/img516/1981/wip3lh8.jpg
http://img90.imageshack.us/my.php?image=b22ry4.jpg
http://img516.imageshack.us/img516/1981/wip3lh8.jpg
http://img90.imageshack.us/my.php?image=b22ry4.jpg
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KuRi
- Goblin
- Posts: 242
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cybereality
- Hobgoblin
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Gillian_Seed
- Kobold
- Posts: 29
- Joined: Mon Oct 16, 2006 9:55 pm
Thanks for your pieces of advice, lf3thn4d ; I use Blender too, but I still have to learn a lot of things before having good results on the monitor...
I'm very impressed with your work, and I'm wondering which scene manager you used for such results ???
Actually I work with Blender, too, and I really would like to know how you managed for making such landscapes (it doesn't look like "heightmaps" and making a single big mesh for this non-uniform landscape would probably be too CPU-consuming and quite a pain to apply textures on). So how did you do your landscapes ?
And what about the cameras, and the lights : you exported them from Blender, too, with Blender's scene exporter ?
Thanks !
PS : any in-game video(s) soon ??? I'm waiting for it(them) !
I'm very impressed with your work, and I'm wondering which scene manager you used for such results ???
Actually I work with Blender, too, and I really would like to know how you managed for making such landscapes (it doesn't look like "heightmaps" and making a single big mesh for this non-uniform landscape would probably be too CPU-consuming and quite a pain to apply textures on). So how did you do your landscapes ?
And what about the cameras, and the lights : you exported them from Blender, too, with Blender's scene exporter ?
Thanks !
PS : any in-game video(s) soon ??? I'm waiting for it(them) !
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Halifax
- Halfling
- Posts: 49
- Joined: Sun Nov 18, 2007 10:30 pm
I think that it would be pretty cool if we could see a timelapse video of how he completed that "motorcycle". (Even though I highly doubt that would happen.) But if you just happen to model something again, it would be cool if you could turn on a screen recorder, and then just upload it to youtube.
But at any rate, this does look as though it is going to be a good game, and very professional.
But at any rate, this does look as though it is going to be a good game, and very professional.
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Daerst
- Kobold
- Posts: 29
- Joined: Sun Apr 27, 2008 12:12 pm
Thank you, I like the stairs much better nowyapdakilla wrote:Hi Daerst thanks for the crits n comments.Did a minor update on the stairs textures and as for the doors I dont think i'd be able to up the polycount too much tho
About the door: It doesn't look bad at all - just not as great as the rest I guess
Bye
Daerst
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yapdakilla
- Goblin
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- Location: Malaysia
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Hey guys,
Gillian_Seed: For the landscapes its not really one large landscape but rather a series of tilable mesh with one tileable texture per block piece with normal mapping applied.
Daerst: Well once we start compiling the level together with some ingame action only then will it be easier to understand
Halifax: We can try to arrange a timelapse video if we have the time . no problems.
Anyways another update on the building props


Gillian_Seed: For the landscapes its not really one large landscape but rather a series of tilable mesh with one tileable texture per block piece with normal mapping applied.
Daerst: Well once we start compiling the level together with some ingame action only then will it be easier to understand
Halifax: We can try to arrange a timelapse video if we have the time . no problems.
Anyways another update on the building props


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yapdakilla
- Goblin
- Posts: 207
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Project Aftershock - test track video at page 3
Hey guys,
Heres a small vid update. Basically the player's craft running around a quick test track with a few props placed around it for testing. Still a long way to go and needs more polishing though.
Download link here:
http://rapidshare.com/files/139557204/testrun2.7z.html
vid size is 27MB at 512x384 resolution.
Cheers. More updates to come.

Heres a small vid update. Basically the player's craft running around a quick test track with a few props placed around it for testing. Still a long way to go and needs more polishing though.
Download link here:
http://rapidshare.com/files/139557204/testrun2.7z.html
vid size is 27MB at 512x384 resolution.
Cheers. More updates to come.
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jumppoint1
- Gnoblar
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Jabberwocky
- OGRE Moderator

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quanganht
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Azgur
- Goblin
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Blitzblaster
- Gnoblar
- Posts: 13
- Joined: Sun Apr 27, 2008 8:02 pm
- Location: Germany
Nice video, but the textures are not in high quality, that is a bit bad i think, because this projekt can be better, when the textures are shaper. When you need a textur artist for this projekt inkl. Normal and Specular Map, than you can contact me. But i work for paid`d only.
http://www.playsmallgames.de A small developer homepage
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oddrose
- Orc
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- Location: Gothenburg, Sweden
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yapdakilla
- Goblin
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Hi guys thanks for the feedback. We'll definitely improve on the game's look and feel. We will be using detail textures such as detail normals and specs on top of the existing textures to give it a "sharper" look. Its an old technique but still popular in most games today.
Example of base texture+detail texture effect.
http://udn.epicgames.com/Two/DetailTexture.html
Example of base texture+detail texture effect.
http://udn.epicgames.com/Two/DetailTexture.html
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oddrose
- Orc
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- Location: Gothenburg, Sweden
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Blitzblaster
- Gnoblar
- Posts: 13
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- Location: Germany
Ok then we will see, what comes in the next screens. I example what i mean about the base texture. Many details into it. Good luck about your project!


http://www.playsmallgames.de A small developer homepage
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yapdakilla
- Goblin
- Posts: 207
- Joined: Fri Nov 23, 2007 8:13 am
- Location: Malaysia
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Hi oddrose. its true that most of the time players wont be able to notice since the player's craft is in constant motion and also we're planning on adding motion blur effect.
But heres a test screen on with detail textures with shaders applied on the road and one without.
With detail textures

Without detail textures

But heres a test screen on with detail textures with shaders applied on the road and one without.
With detail textures

Without detail textures

Last edited by yapdakilla on Wed Aug 27, 2008 8:59 am, edited 1 time in total.
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yapdakilla
- Goblin
- Posts: 207
- Joined: Fri Nov 23, 2007 8:13 am
- Location: Malaysia
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