Zero Gear is physically-fueled, online multiplayer kart combat PC madness that me and 2 other developers have been developing for the past 2 years and change.
we have been keeping a development blog for almost the entire time that has a lot of the details behind the project. You can check it out here: http://nimblebit.com
Zero Gear is available for pre-order! Players who pre-order will get 25% off the price of the game, as well as immediate access to the beta version! Visit the Zero Gear product page for pricing information. Zero Gear is slated for release on January 12th, 2010. Stay tuned for more release information in the weeks ahead, including a 4 package deal!
Last edited by marshmonkey on Wed Dec 23, 2009 5:11 pm, edited 17 times in total.
Congratulations on your big debut, I'm so excited for you!
marshmonkey, you have an excellent eye for design-- I am in utter adoration of the entire 'look' of the assets in your videos; everything just looks so fun. Awesome work, I'm rooting for NimbleBit's success!
Yes, the flyby looks impressive. Do I see a kind of occlusion lighting on
every cactus - and the driver model? I love this style, the last graphics I
liked that much were in Team Fortress 2 Very well done
the track flybys are actually hardware renders (no fancy rendering magic I promise!) from maya, we still have some work to do in getting a rim lighting shader running in ogre.
A question about the actual racing, though... The 1 video I saw on the blog, it didn't seem like traction was being used... The car just went straight wherever it was pointed. Are you going to implement drifting around the corners?
that was just a camera fly through to show off the track, we have not released any video yet of actual gameplay.
I did a few wheel variations just to have for testing wheel swapping. I also added some color to be user customizable. (in this case it's set to a yellow color)
I think next I'm going to try mocking up some html for what some parts of the UI might look like.
its... its... AMAZING!! I want to test your game, but are they any chances for linux version of this great game? (me little bro will love you if you say yes )
new update! I created a new track to better test out Bullet vehicle physics model. We got the kart driving around on it this week so we decided to make a new video: http://www.vimeo.com/634940
skoruppa wrote:its... its... AMAZING!! I want to test your game, but are they any chances for linux version of this great game? (me little bro will love you if you say yes )
Right now we aren't committed to anything but the platform we are developing on (windows) but we haven't ruled out anything yet.
marshmonkey wrote:new update! I created a new track to better test out Bullet vehicle physics model. We got the kart driving around on it this week so we decided to make a new video: http://www.vimeo.com/634940
That's a kick-ass-looking race track, the environment is expertly designed as well-- people should really start taking notice of this little project!