ZeroGear: A kart-racing game using Ogre
-
calsmurf2904
- Orc
- Posts: 401
- Joined: Tue Sep 16, 2008 9:39 pm
- Location: Netherlands
done!.....does everyone that registers at time gets a beta key ?marshmonkey wrote:We have a build of the game that we are finally ready to let a limited number of people (around a hundred or so) put through it's paces. We are still working on many parts of it but there is enough in place that it will be useful to get some people playing it that can give us feedback as well as find bugs. If you are interested, here are the instructions:
First, make sure you meet the minimum requirements. To play Zero Gear, you will need:
Steam
Supported OS: Windows XP or Vista
Processor: 2.0 GHz CPU
Memory: 1 GB RAM
Graphics: GeForce 5200 or RADEON 9600 series or higher
Hard Drive: 300 MB free space
Network Connection: Broadband
if you meet these requirements, then:
1. Register an account on the Zero Gear forums: http://myzerogear.com/phpBB3/
2. Send an email with subject line "beta" to nimblebit@gmail.com with your exact Zero Gear forum name, as well as the website or community you are coming from (where you are reading this right now).
once I get the email with your Zero Gear forum user name, I will private message you through the forums with a beta key as well as some other information about how to best help us out.
Visit my blog at http://calsmurf2904.wordpress.com !
Got a Google Wave account? Add me as contact! (projectxgame <at> gmail <dot> com)

Got a Google Wave account? Add me as contact! (projectxgame <at> gmail <dot> com)

-
Kerion
- Goblin
- Posts: 235
- Joined: Wed Feb 05, 2003 5:49 am
-
marshmonkey
- Goblin
- Posts: 251
- Joined: Thu May 31, 2007 5:41 am
-
Kaimaru
- Gnoblar
- Posts: 16
- Joined: Tue Aug 28, 2007 3:47 am
-
spacegaier
- OGRE Team Member

- Posts: 4308
- Joined: Mon Feb 04, 2008 2:02 pm
- Location: Germany
- x 137
I personally think the red thing at the back is too bright. But apart from this, another really great model!
Ogre Admin [Admin, Dev, PR, Finance, Wiki, etc.] | BasicOgreFramework | AdvancedOgreFramework
Don't know what to do in your spare time? Help the Ogre wiki grow! Or squash a bug...
Don't know what to do in your spare time? Help the Ogre wiki grow! Or squash a bug...
-
ajs15822
- OGRE Expert User

- Posts: 570
- Joined: Mon Jan 02, 2006 2:05 am
- Location: Texas
- x 2
-
calsmurf2904
- Orc
- Posts: 401
- Joined: Tue Sep 16, 2008 9:39 pm
- Location: Netherlands
almost every color is customizable lol.
Visit my blog at http://calsmurf2904.wordpress.com !
Got a Google Wave account? Add me as contact! (projectxgame <at> gmail <dot> com)

Got a Google Wave account? Add me as contact! (projectxgame <at> gmail <dot> com)

-
romulo
- Halfling
- Posts: 82
- Joined: Tue Jun 17, 2003 6:37 pm
-
Murphy
- Greenskin
- Posts: 102
- Joined: Tue May 10, 2005 11:42 pm
- Location: SF, California
I am in the process of reworking the networked physics. Going from a simple guess on the client to a co-simulation with the server. So far the results are promising...
If it works, a lot of the problems associated with lag right now should be less noticeable or gone. Also, I know that a few people in Europe have put up small servers on their home connections. Try to connect to one of those servers for a better play experience.
If it works, a lot of the problems associated with lag right now should be less noticeable or gone. Also, I know that a few people in Europe have put up small servers on their home connections. Try to connect to one of those servers for a better play experience.
-
marshmonkey
- Goblin
- Posts: 251
- Joined: Thu May 31, 2007 5:41 am
small update, things have been pretty quiet the last few weeks as we are doing some re-writing of the network system, keep an eye out on the blog for more on that soon. I took advantage of some of the down time to give the Zero Gear website a face lift: http://MyZeroGear.com
I think it better reflects the game and our style, let me know if you find any issues with it.
I think it better reflects the game and our style, let me know if you find any issues with it.
-
marshmonkey
- Goblin
- Posts: 251
- Joined: Thu May 31, 2007 5:41 am
Re: ZeroGear: A kart-racing game using Ogre
-
Halifax
- Halfling
- Posts: 49
- Joined: Sun Nov 18, 2007 10:30 pm
Re: ZeroGear: A kart-racing game using Ogre
I just wanted to stop by and tell you how great of a trailer that is. I could definitely see myself watching that on TV as a XBox 360 game. Quite amazing, I must say, how polished this game is.
-
Edman
- Silver Sponsor

- Posts: 76
- Joined: Fri Jun 30, 2006 6:57 pm
- Location: Prague, Czech Republic
Re: ZeroGear: A kart-racing game using Ogre
Yes, very professional, and that f-u-ntastic music
I like every second of it.
Everythig about this game and the game itself is soooo splendid. Again - excellent job.
Everythig about this game and the game itself is soooo splendid. Again - excellent job.
"Threehandled Mosscovered Gredunza"
-
marshmonkey
- Goblin
- Posts: 251
- Joined: Thu May 31, 2007 5:41 am
Re: ZeroGear: A kart-racing game using Ogre
made a new character over the last few days, say hello to Cacti the cactus

I am trying to get to 9 (stock) items in every custom item category (karts, characters, wheels, hats, accessories) and this makes 9 characters. I think I just need to make a few more accessories to fill everything out.
*edit* actually I can't count, this makes 11 characters

I am trying to get to 9 (stock) items in every custom item category (karts, characters, wheels, hats, accessories) and this makes 9 characters. I think I just need to make a few more accessories to fill everything out.
*edit* actually I can't count, this makes 11 characters
-
marshmonkey
- Goblin
- Posts: 251
- Joined: Thu May 31, 2007 5:41 am
Re: ZeroGear: A kart-racing game using Ogre
I am trying to get a little more exposure for ZG before we come out with the next beta version, I submitted our trailer video to digg,
http://digg.com/pc_games/Trailer_releas ... _Zero_Gear
if you want to toss a digg our way.
http://digg.com/pc_games/Trailer_releas ... _Zero_Gear
if you want to toss a digg our way.
-
marshmonkey
- Goblin
- Posts: 251
- Joined: Thu May 31, 2007 5:41 am
Re: ZeroGear: A kart-racing game using Ogre
long time no updates, I am in the middle of making a map to test out a new gameplay mode that will basically just trying to be the first to get from start to end, with checkpoints along the way to save the progress you have made should you fall off.

In other happenings, I just moved into some new office space with my brother eeenmachine. I'm looking forward to having a nice quiet place to work on Zero Gear!

In other happenings, I just moved into some new office space with my brother eeenmachine. I'm looking forward to having a nice quiet place to work on Zero Gear!
-
Aiursrage2k
- Greenskin
- Posts: 120
- Joined: Wed May 18, 2005 6:40 pm
Re: ZeroGear: A kart-racing game using Ogre
Looking good, submit your trailer to gametrailers.com since that site is more in tune for that type of thing.
-
marshmonkey
- Goblin
- Posts: 251
- Joined: Thu May 31, 2007 5:41 am
-
trnrez
- Greenskin
- Posts: 127
- Joined: Mon Jan 19, 2009 5:34 pm
- Location: Murfreesboro, TN
-
marshmonkey
- Goblin
- Posts: 251
- Joined: Thu May 31, 2007 5:41 am
Re: ZeroGear: A kart-racing game using Ogre
Here is some more progress on dressing up the space jump obstacle map - I added most of the space dressings and put some signs directing you in many parts.




