
ZeroGear: A kart-racing game using Ogre
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Re: ZeroGear: A kart-racing game using Ogre
Awesome! 

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- Goblin
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Re: ZeroGear: A kart-racing game using Ogre
Really long time with no post, my sincerest apologies! I know everyone is just waiting for the game to come out, but we still have road ahead of us to get to that point. Instead, I will tease you with more media! HaHa!
This is a new level I have been working on for the last few weeks - it's inspired by the old "rats" style maps for various FPS games where the environment is giant and all the players appear to be very tiny. You can see that this one takes place in a game room.
I know a lot of people are going to ask when the next beta is going to be open, all I can say is a very nebulous "soon".
also, we have re-done our blog since I last posted here, you should check out our new site: http://NimbleBit.com
*click to supersize*





This is a new level I have been working on for the last few weeks - it's inspired by the old "rats" style maps for various FPS games where the environment is giant and all the players appear to be very tiny. You can see that this one takes place in a game room.
I know a lot of people are going to ask when the next beta is going to be open, all I can say is a very nebulous "soon".
also, we have re-done our blog since I last posted here, you should check out our new site: http://NimbleBit.com
*click to supersize*





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- Gnome
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Re: ZeroGear: A kart-racing game using Ogre
ahaha good idea 
is it possible to fall from the table, and what happens?

is it possible to fall from the table, and what happens?
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- Goblin
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Re: ZeroGear: A kart-racing game using Ogre
there will be triggers in the off limits areas to re-spawn you. Or you can choose to reset the kart as soon as you start falling.
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- Goblin
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Re: ZeroGear: A kart-racing game using Ogre
I got some good feedback that the lack of shadows was more jarring on this map because of the large scale - I spent yesterday rendering out some lightmaps for the floor and bar surface in order to give all the objects sitting around some added realism. Here is a before and after shot.




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- Gnome
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Re: ZeroGear: A kart-racing game using Ogre
images are not showing up here
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- Gremlin
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Re: ZeroGear: A kart-racing game using Ogre
working for me, and look great!
The secret of creativity..... is knowing how to hide your sources!
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- Gnome
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Re: ZeroGear: A kart-racing game using Ogre
its showing now
its even better!

its even better!
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- Goblin
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Re: ZeroGear: A kart-racing game using Ogre
Might not be super interesting to non-artists but I wrote up a little blog post on our blog about the art style of Zero Gear:
http://www.nimblebit.com/2009/04/the-ar ... zero-gear/
http://www.nimblebit.com/2009/04/the-ar ... zero-gear/
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- Goblin
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Re: ZeroGear: A kart-racing game using Ogre
new blog post about the weapon dynamics in ZG
http://www.nimblebit.com/2009/05/weapon ... zero-gear/
http://www.nimblebit.com/2009/05/weapon ... zero-gear/
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- Goblin
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Re: ZeroGear: A kart-racing game using Ogre
Nice kart!
What do you use as modeling software? Wasn't able to tell from the video. And how long did it take you in real time to get this stunning work done?
What do you use as modeling software? Wasn't able to tell from the video. And how long did it take you in real time to get this stunning work done?
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- Goblin
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Re: ZeroGear: A kart-racing game using Ogre
I used maya 8.5 and the whole thing took about 15 hours from start to finish. (and then about that much time again to make the damn video, lol)
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- Minaton
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Re: ZeroGear: A kart-racing game using Ogre
Very impressive video!
I thought I have some experience with Maya, but some things you did I could not follow. Unfortunately I don´t have the time to model with Maya again. But when I see people like you working with modelling tools I see that its better to stick with things I can do better then modelling
xad
I thought I have some experience with Maya, but some things you did I could not follow. Unfortunately I don´t have the time to model with Maya again. But when I see people like you working with modelling tools I see that its better to stick with things I can do better then modelling

xad
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- Goblin
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Re: ZeroGear: A kart-racing game using Ogre
made some kanye west-ish glasses


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- Goblin
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Re: ZeroGear: A kart-racing game using Ogre
another quick accessory: "Eye Poppers"


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Re: ZeroGear: A kart-racing game using Ogre
Hehe, the "Eye Popppers" screenshot made me giggle-- that is what I imagine Murphy looks like after a long day of coding. 

Last edited by ajs15822 on Tue May 19, 2009 1:58 am, edited 1 time in total.
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- Goblin
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Re: ZeroGear: A kart-racing game using Ogre
i.e. all the time 

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Re: ZeroGear: A kart-racing game using Ogre
ZeroGear is cult already!
You leave us craving for more! More! Moremoremore!
It's great to see how you have built your own unique, wholesome style. It's just so professionally cool. And a joy to watch.
It's crazy!
You leave us craving for more! More! Moremoremore!

It's great to see how you have built your own unique, wholesome style. It's just so professionally cool. And a joy to watch.
It's crazy!

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- Goblin
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Re: ZeroGear: A kart-racing game using Ogre
one more: "Hypno Glasses"


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Re: ZeroGear: A kart-racing game using Ogre
They really fit to the wheels
!

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- Goblin
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Re: ZeroGear: A kart-racing game using Ogre
just finished texturing a new char:


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- Goblin
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Re: ZeroGear: A kart-racing game using Ogre
I have been working on some new custom items, and I decided to see what it would look like to string together all the items we have in the game at the moment into one image for fun:


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Re: ZeroGear: A kart-racing game using Ogre
What is the fourth in the first row meant to be? A giant brain
?

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