Anyway, Larabee will have DX10/11 interface and DX11 is a superset/designfix of DX10.
Nothing is lost here.
"OGRE DirectX 10 render system" preview
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Klaim
- Old One
- Posts: 2565
- Joined: Sun Sep 11, 2005 1:04 am
- Location: Paris, France
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jonnys
- Halfling
- Posts: 77
- Joined: Thu Mar 27, 2008 7:40 pm
Re: "OGRE DirectX 10 render system" preview
Keep up the Good work Assaf...I have some questions though:
What's the latest progress on this D3D 10 render system?
Any release soon for Ogre...?
Also, What does it take to build a render system for Ogre, e.g OpenGL 3.0, OpenGL ES 2.0 Direct3D 11 or PS3 or XBOX 360; (What do u need code wise and knowledge wise)?
What's the latest progress on this D3D 10 render system?
Any release soon for Ogre...?
Also, What does it take to build a render system for Ogre, e.g OpenGL 3.0, OpenGL ES 2.0 Direct3D 11 or PS3 or XBOX 360; (What do u need code wise and knowledge wise)?
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cyberpuk
- Gnoblar
- Posts: 1
- Joined: Fri Aug 07, 2009 3:26 pm
Re: "OGRE DirectX 10 render system" preview
Congratulations for developing a DirectX 10 render system for Ogre3D.
What is the actual version of this plugin?
Is there any documentation?
Thanks.
What is the actual version of this plugin?
Is there any documentation?
Thanks.
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Teknoman117
- Kobold
- Posts: 26
- Joined: Wed Mar 17, 2010 4:52 am
Re: "OGRE DirectX 10 render system" preview
It it operational yet? I tried to use the DX10 renderer with Ogre 1.7.1 and all the menus were messed up and i couldn't launch the samples. I have an ATI Radeon HD 5770 1GB.
Teknoman117 - a robot enthusiast
Just in case it helps anyone help me, my computer uses:
ATI Radeon HD 5770
AMD Athlon 64 X2
4 GB DDR 800 Ram
Ubuntu Linux 10.04 64 bit
Just in case it helps anyone help me, my computer uses:
ATI Radeon HD 5770
AMD Athlon 64 X2
4 GB DDR 800 Ram
Ubuntu Linux 10.04 64 bit