"OGRE DirectX 10 render system" preview

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Klaim
Old One
Posts: 2565
Joined: Sun Sep 11, 2005 1:04 am
Location: Paris, France
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Re: "OGRE DirectX 10 render system" preview

Post by Klaim »

Anyway, Larabee will have DX10/11 interface and DX11 is a superset/designfix of DX10.
Nothing is lost here.
jonnys
Halfling
Posts: 77
Joined: Thu Mar 27, 2008 7:40 pm

Re: "OGRE DirectX 10 render system" preview

Post by jonnys »

Keep up the Good work Assaf...I have some questions though:
What's the latest progress on this D3D 10 render system?
Any release soon for Ogre...?
Also, What does it take to build a render system for Ogre, e.g OpenGL 3.0, OpenGL ES 2.0 Direct3D 11 or PS3 or XBOX 360; (What do u need code wise and knowledge wise)?
cyberpuk
Gnoblar
Posts: 1
Joined: Fri Aug 07, 2009 3:26 pm

Re: "OGRE DirectX 10 render system" preview

Post by cyberpuk »

Congratulations for developing a DirectX 10 render system for Ogre3D.
What is the actual version of this plugin?
Is there any documentation?

Thanks.
Teknoman117
Kobold
Posts: 26
Joined: Wed Mar 17, 2010 4:52 am

Re: "OGRE DirectX 10 render system" preview

Post by Teknoman117 »

It it operational yet? I tried to use the DX10 renderer with Ogre 1.7.1 and all the menus were messed up and i couldn't launch the samples. I have an ATI Radeon HD 5770 1GB.
Teknoman117 - a robot enthusiast

Just in case it helps anyone help me, my computer uses:
ATI Radeon HD 5770
AMD Athlon 64 X2
4 GB DDR 800 Ram
Ubuntu Linux 10.04 64 bit