coming soon... tileEngineV2
more detais but faster than the old one.
here is a screenshot from the early techdemo.
http://img216.imageshack.us/my.php?imag ... d01sk2.png
- 2 tiles in front of the hero you can see the blending of the 2 ground textures.
- The dark triangle on the tiles will be the terrain shadow.
- 16 groundtile-textures and 256 blending-filters can be used (for every mapset).
- the fps its on linux, ti4200, 1800+ using a 21*21 tiles map.
I am very proud of the framerate. So don't dare to say you have seen something faster than that in an ogre project

